Place magenta band 3-5px above cyan in every glitch state
GLITCH_STATE_POOL previously had independently-random top positions for the two bands. Now top2 (hue -60.0, magenta) is always top1 (hue 150.0, cyan) minus a 3-5px gap, so magenta consistently sits just above cyan rather than their relative order/spacing varying per state. Verified 0 black-corner hits across 265 frames, 260KB payload.
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@@ -398,14 +398,18 @@ GLITCH_STATE_POOL = [
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# scanlines within a given band (that required ~9-13px against
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# _glitch_scanlines' 4px repeat), so a band can land entirely between
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# two scanline rows; accepted, since the shorter height was the ask.
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(3, 3, -2, 150.0, 18, 4, 2, -60.0),
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(2, 4, 2, 150.0, 20, 3, -3, -60.0),
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(5, 2, -3, 150.0, 16, 4, 1, -60.0),
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(1, 4, 1, 150.0, 22, 2, -2, -60.0),
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(6, 3, 1, 150.0, 14, 3, 3, -60.0),
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(0, 2, 3, 150.0, 24, 4, -1, -60.0),
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(4, 3, -1, 150.0, 19, 2, 1, -60.0),
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(2, 4, -3, 150.0, 26, 3, 1, -60.0),
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#
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# hue2 (-60.0, magenta) is placed 3-5px *above* hue1 (150.0, cyan) in
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# every entry (top2 = top1 - a 3-5px gap) -- a fixed relative offset
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# rather than independently-random positions, per request.
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(10, 3, -2, 150.0, 6, 4, 2, -60.0),
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(14, 4, 2, 150.0, 11, 3, -3, -60.0),
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(8, 2, -3, 150.0, 3, 4, 1, -60.0),
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(20, 4, 1, 150.0, 16, 2, -2, -60.0),
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(6, 3, -1, 150.0, 3, 3, 3, -60.0),
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(24, 2, 3, 150.0, 19, 4, -1, -60.0),
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(12, 3, -2, 150.0, 8, 2, 1, -60.0),
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(18, 4, 1, 150.0, 15, 3, -3, -60.0),
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]
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# render.Sequence doesn't loop on its own (see _glitch_scanlines below), so
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