diff --git a/subwave_nowplaying.star b/subwave_nowplaying.star index 2faa533..77e6caa 100644 --- a/subwave_nowplaying.star +++ b/subwave_nowplaying.star @@ -398,14 +398,18 @@ GLITCH_STATE_POOL = [ # scanlines within a given band (that required ~9-13px against # _glitch_scanlines' 4px repeat), so a band can land entirely between # two scanline rows; accepted, since the shorter height was the ask. - (3, 3, -2, 150.0, 18, 4, 2, -60.0), - (2, 4, 2, 150.0, 20, 3, -3, -60.0), - (5, 2, -3, 150.0, 16, 4, 1, -60.0), - (1, 4, 1, 150.0, 22, 2, -2, -60.0), - (6, 3, 1, 150.0, 14, 3, 3, -60.0), - (0, 2, 3, 150.0, 24, 4, -1, -60.0), - (4, 3, -1, 150.0, 19, 2, 1, -60.0), - (2, 4, -3, 150.0, 26, 3, 1, -60.0), + # + # hue2 (-60.0, magenta) is placed 3-5px *above* hue1 (150.0, cyan) in + # every entry (top2 = top1 - a 3-5px gap) -- a fixed relative offset + # rather than independently-random positions, per request. + (10, 3, -2, 150.0, 6, 4, 2, -60.0), + (14, 4, 2, 150.0, 11, 3, -3, -60.0), + (8, 2, -3, 150.0, 3, 4, 1, -60.0), + (20, 4, 1, 150.0, 16, 2, -2, -60.0), + (6, 3, -1, 150.0, 3, 3, 3, -60.0), + (24, 2, 3, 150.0, 19, 4, -1, -60.0), + (12, 3, -2, 150.0, 8, 2, 1, -60.0), + (18, 4, 1, 150.0, 15, 3, -3, -60.0), ] # render.Sequence doesn't loop on its own (see _glitch_scanlines below), so