Trim 1x zoom levels further: moderate 1.25->1.2, strong 1.45->1.35
Re-verified against the same real "NOW"-style compilation cover used to tune the previous reduction: "moderate" at 1.2 measures ~309-315KB across several runs, comparable to the prior 1.25 value (~297-316KB) -- the remaining payload variance at this point is mostly the glitch segment's own per-render randomness, not the small zoom delta. Crop-centering safety re-checked with the calibration tool (not real album art, which can have genuinely black regions a naive corner-pixel check can't tell apart from an actual exposed margin -- hit exactly that false positive first, using the real compilation cover, before switching to the synthetic calibration grid) at the new "strong" value (1.35) across every ZOOM_RANDOM_SPOTS position: 0 black/void corner hits.
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@@ -119,14 +119,19 @@ DEFAULT_STATIC_OVERLAY = "on"
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# keeps the original values -- confirmed it has more buffer headroom on
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# that hardware, per earlier discussion, so this is deliberately not a
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# blanket reduction. Verified against a real "NOW"-style compilation
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# cover: the reduced "moderate" (1.25) measured ~297-316KB across
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# several runs, vs ~329-336KB at the original 1.4 -- a real, repeatable
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# margin gain, not just noise from the glitch segment's own randomness.
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# cover: "moderate" at 1.2 measured ~309-315KB across several runs, vs
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# ~329-336KB at the original 1.4 -- a real, repeatable margin gain, not
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# just noise from the glitch segment's own randomness. "strong" trimmed
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# the same way (1.7 -> 1.35). Crop-centering safety re-checked with the
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# calibration tool (not real album art, which can have genuinely black
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# regions that a naive corner-pixel check can't tell apart from an
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# actual exposed margin) at the new "strong" value across every
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# ZOOM_RANDOM_SPOTS position: 0 black/void corner hits.
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ZOOM_LEVELS_1X = {
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"off": 1.0,
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"subtle": 1.1,
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"moderate": 1.25,
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"strong": 1.45,
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"moderate": 1.2,
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"strong": 1.35,
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}
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ZOOM_LEVELS_2X = {
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"off": 1.0,
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