Files
subwave-nowplaying/subwave_nowplaying.star
T
poprhythm 97b2546fb0 Let a show's own theme override the configured color scheme
SUB/WAVE lets a show set its own color theme, which overrides the
station's default while that show is on air -- the station's own web UI
already does this (controller/src/routes/public.ts resolves it
server-side: activeShow?.themeId || station default). That resolved
value rides on /api/state's theme.active field, not /api/now-playing,
so this adds a second fetch (_fetch_show_theme) rather than reading an
existing response field.

Theme ids there use hyphens ("classic-light"); this app's COLOR_SCHEMES
keys use underscores ("classic_light") -- otherwise the same 8 names,
confirmed against SUB/WAVE's own theme registry (press-run-plates.ts),
so swapping the separator is enough to look it up directly.

Falls back to the user's configured color_scheme on a fetch failure, a
non-200 response, or an id this app doesn't recognize -- verified a
real reachable server returns a clean 404 for an unsupported path
(not a hard connection error), so that fallback path is exercised by
real servers, not just a theoretical case.

Verified against the live test station (currently "classic-light"):
renders with its light cream background/dark text/red accent instead
of the hardcoded cyberpunk default, confirming the override actually
takes effect.
2026-10-10 16:51:41 -04:00

1092 lines
54 KiB
Python

"""
Applet: SUB/WAVE Now Playing
Summary: Shows what's playing on a SUB/WAVE station
Description: Configure with your SUB/WAVE (github.com/perminder-klair/subwave) station's base URL to display the current track, artist, show, host, album art, time/temp, and a progress bar.
Author: poprhythm
"""
load("render.star", "render", "canvas")
load("schema.star", "schema")
load("http.star", "http")
load("cache.star", "cache")
load("time.star", "time")
load("animation.star", "animation")
load("filter.star", "filter")
load("random.star", "random")
DEFAULT_STATION_URL = ""
NOWPLAYING_TTL = 20
COVER_TTL = 300
# These match SUB/WAVE's own web UI theme picker (Blueprint, Classic Dark,
# Classic Light, Cyberpunk, Flare, Recon, Signal, Vinyl), so a station's own
# site theme can be mirrored on the device. Each scheme sets a background
# fill, the main text color (title/artist/show), an accent (host/DJ name +
# progress bar fill), a muted meta color (time/temp), a separator, and the
# progress bar's empty-track color.
COLOR_SCHEMES = {
"blueprint": {
"background": "#0a1128",
"text": "#8ecae6",
"accent": "#4a90e2",
"meta": "#3f5a7a",
"separator": "#1f3a5f",
"bar_empty": "#12223d",
},
"classic_dark": {
"background": "#1a1a1a",
"text": "#f0e6d2",
"accent": "#d32f2f",
"meta": "#8a8070",
"separator": "#3a3a3a",
"bar_empty": "#2b2b2b",
},
"classic_light": {
"background": "#f0e6d2",
"text": "#1a1a1a",
"accent": "#e63946",
"meta": "#7a7062",
"separator": "#d8cdb8",
"bar_empty": "#ded2ba",
},
"cyberpunk": {
"background": "#0d0d0d",
"text": "#22d3ee",
"accent": "#ec4899",
"meta": "#7a7a8a",
"separator": "#2a2a35",
"bar_empty": "#241f2e",
},
"flare": {
"background": "#120a00",
"text": "#ff8c1a",
"accent": "#ff6600",
"meta": "#8a5a2a",
"separator": "#3a2000",
"bar_empty": "#2a1800",
},
"recon": {
"background": "#4a4331",
"text": "#f2ecd9",
"accent": "#ff8c3a",
"meta": "#a89f85",
"separator": "#2a2519",
"bar_empty": "#332e20",
},
"signal": {
"background": "#2b2b2b",
"text": "#d9d9d9",
"accent": "#9a9a9a",
"meta": "#6e6e6e",
"separator": "#3a3a3a",
"bar_empty": "#1e1e1e",
},
"vinyl": {
"background": "#3e2f23",
"text": "#e8d5b5",
"accent": "#c97d3d",
"meta": "#8a7358",
"separator": "#2a1f16",
"bar_empty": "#241b13",
},
}
DEFAULT_COLOR_SCHEME = "cyberpunk" # matches the station's own site theme
# How many seconds into a track's start, or before its reported end, the
# glitch overlay shows over the album art. Only used when the "Static
# overlay" schema field is enabled.
#
# These aren't symmetric on purpose: SUB/WAVE's reported `duration` is a
# track's full metadata length, but in practice the station appears to
# cut/crossfade to the next track a bit before that duration actually
# elapses (observed via the progress bar consistently stalling a few
# segments short of full, never reaching the end) -- so `remaining` was
# rarely if ever dropping below a short end-window before the subsonic_id
# changed out from under it. Widening the end window compensates for that
# observed early cutoff; the start window doesn't have the same problem
# (elapsed genuinely starts at 0) so it stays short.
STATIC_OVERLAY_START_SECONDS = 5
STATIC_OVERLAY_END_SECONDS = 22
DEFAULT_STATIC_OVERLAY = "on"
# How far in the album art zoom goes, relative to its fully-zoomed-out rest
# state (see _art_widget below for why scale never goes below 1.0).
ZOOM_LEVELS = {
"off": 1.0,
"subtle": 1.15,
"moderate": 1.4,
"strong": 1.7,
}
DEFAULT_ZOOM_LEVEL = "moderate"
# Where the zoom centers on, as animation.Origin fractions of the image's
# own 36x36 bounds. Kept modest (0.3-0.7, not full 0.0-1.0) and verified
# safe (no black border, even at the strongest 1.7x zoom) via the
# calibration tool -- more extreme corners weren't tested and may not be.
# Only used when the "Zoom position" schema field is set to "random" --
# "center" always zooms on the image's own center, exposed as a config
# choice since some covers (e.g. ones with a centered logo or face) read
# better with a predictable center zoom than a random one.
#
# Rotates on a ~10s cadence (matching ART_ZOOM_DURATION below) based on
# wall-clock time, not just per-track: a time bucket picks the spot, offset
# by a per-track hash so different tracks don't all land on the same spot
# at the same moment. This means the spot can change on *every* refresh,
# including mid-playback of a single still-running track -- not just when
# the track itself changes -- so a long track gets to show off different
# sections of its art over time, which is the whole point of "random"
# rather than "center". One real limitation: a one-shot `pixlet render`
# CLI call reads the system clock same as the live server would, so this
# is still deterministic for a given moment -- it just varies *which*
# moment you rendered at, same as the live progress bar in _track_progress.
ZOOM_CENTER_SPOT = (0.5, 0.5)
ZOOM_RANDOM_SPOTS = [
(0.5, 0.5),
(0.3, 0.3),
(0.7, 0.7),
(0.3, 0.7),
(0.7, 0.3),
]
ZOOM_SPOT_ROTATE_SECONDS = 10
DEFAULT_ZOOM_POSITION = "center"
def _zoom_spot(zoom_position, subsonic_id):
if zoom_position != "random":
return ZOOM_CENTER_SPOT
track_offset = 0
for ch in subsonic_id.elems():
track_offset += ord(ch)
time_bucket = int(time.now().unix / ZOOM_SPOT_ROTATE_SECONDS)
return ZOOM_RANDOM_SPOTS[(time_bucket + track_offset) % len(ZOOM_RANDOM_SPOTS)]
def main(config):
# `scale` is the single source of truth for 2x support: 2 when the
# device/preview is rendering at 2x resolution (canvas.is2x()), else
# 1. Every size-based constant in this file is expressed as its 1x
# value and multiplied by `scale` at the point of use, rather than
# hardcoding separate 1x/2x numbers -- this keeps every hand-tuned
# relationship (black-border margins, scanline period divisibility,
# band overlap gaps) proportionally identical at both resolutions,
# since scaling every term in an already-verified-safe linear
# relationship by the same integer factor can't change its sign or
# introduce a new overlap/exposure that wasn't already ruled out at
# 1x. Tick counts/durations are deliberately *not* scaled -- those
# are real time, not space, and should take the same number of
# seconds regardless of resolution.
scale = 2 if canvas.is2x() else 1
station_url = config.get("station_url", DEFAULT_STATION_URL)
if station_url:
station_url = station_url.rstrip("/")
colors = COLOR_SCHEMES.get(config.get("color_scheme", DEFAULT_COLOR_SCHEME), COLOR_SCHEMES[DEFAULT_COLOR_SCHEME])
zoom_scale = ZOOM_LEVELS.get(config.get("zoom_level", DEFAULT_ZOOM_LEVEL), ZOOM_LEVELS[DEFAULT_ZOOM_LEVEL])
zoom_position = config.get("zoom_position", DEFAULT_ZOOM_POSITION)
static_overlay_enabled = config.get("static_overlay", DEFAULT_STATIC_OVERLAY) == "on"
if not station_url:
return render.Root(child = _with_background(_message_screen(["Set station URL", "in app settings"], colors), colors))
now = _fetch_now_playing(station_url)
if now == None:
return render.Root(child = _with_background(_message_screen(["Can't reach", "station"], colors), colors))
if not now["online"]:
return render.Root(child = _with_background(_message_screen([now["station"], "offline"], colors), colors))
# A show's own theme override (if any) wins over the user's configured
# color_scheme, mirroring what SUB/WAVE's own web UI does -- see
# _fetch_show_theme. Falls back to the configured scheme on a fetch
# failure or an id this app doesn't recognize, rather than erroring.
show_theme_id = _fetch_show_theme(station_url)
if show_theme_id != None and show_theme_id in COLOR_SCHEMES:
colors = COLOR_SCHEMES[show_theme_id]
art = _fetch_cover(station_url, now["subsonic_id"])
progress = _track_progress(now["subsonic_id"], now["duration"])
# Only meaningful once _track_progress has real elapsed/remaining data
# (i.e. on a long-lived server -- see its own comment below for why a
# one-shot `pixlet render` CLI call always sees elapsed=0). On a local
# render this will always show the "starting" static, never "ending".
show_static = (
static_overlay_enabled and
progress != None and
(progress["elapsed"] < STATIC_OVERLAY_START_SECONDS or progress["remaining"] < STATIC_OVERLAY_END_SECONDS)
)
text_width = ART_SLOT * scale # the non-art half of the canvas is exactly as wide as the art slot
# The show/host and time/temp rows always render, even when empty, so
# they hold a fixed vertical position regardless of which fields a given
# track/moment actually has data for -- rather than the layout shifting
# up when e.g. there's a show but no DJ credited, or no show at all.
show_host_row = [render.Text(now["show"], font = "tom-thumb", color = colors["text"])]
if now["host"]:
show_host_row.append(render.Text(" " + now["host"], font = "tom-thumb", color = colors["accent"]))
# At 2x only (there's no spare vertical row for this at 1x): split
# show and host onto their own lines instead of sharing one. Show
# names can run up to ~60 characters -- nowhere near fitting even at
# 2x's doubled width, so that line stays a Marquee regardless. Host
# (DJ) names are assumed short enough to just fit, so that line is
# centered static text instead -- but guarded with the same
# codepoints()-based length check and Marquee fallback used for
# time_temp (see its own comment for why a bare len() would be
# wrong), rather than trusting "always fits" outright.
host_text = render.Text(now["host"], font = "tom-thumb", color = colors["accent"]) if now["host"] else None
host_char_count = len(list(now["host"].codepoints())) if now["host"] else 0
host_fits = host_char_count <= 15
if host_text == None:
host_line = render.Box(width = text_width, height = 6) # empty placeholder -- keeps the row count/position fixed even with no host credited
elif host_fits:
host_pad_left = max(0, (text_width - int(host_char_count * 3.9)) // 2)
host_line = render.Padding(pad = (host_pad_left, 0, 0, 0), child = host_text)
else:
host_line = render.Marquee(width = text_width, child = host_text)
time_temp_text = render.Text(now["time_temp"], font = "tom-thumb", color = colors["meta"])
# At 2x, the extra width usually fits e.g. "9:54 pm \xb7 65\xb0F" without
# scrolling -- tried as a first, contained experiment in using 2x's
# extra room rather than just stretching the same 1x layout. But
# tom-thumb is variable-width and pixlet has no way to measure
# rendered text width from within Starlark, so this is a length
# heuristic, not an exact fit check: measured via the CLI,
# "12:59 pm \xb7 100\xb0F" (16 chars, a realistic worst case -- 2-digit
# hour, 3-digit temp) comes out to 63px against a 64px budget, 1px of
# margin; "11:59 am \xb7 -5\xb0F" (15 chars) is a safer 59px. Capping at
# 15 chars keeps a real margin against overflowing into the art
# column instead of relying on a 1px coincidence. Always Marquee at
# 1x, where the available width is tighter regardless of length.
#
# Counted via codepoints, not a bare len(): Starlark's len() on a
# string counts UTF-8 *bytes*, and this string almost always has at
# least one multi-byte character (the \xb7 separator, \xb0 in the temp,
# if any) -- confirmed len() reports 16 for a real 14-character
# string here, which silently sent every normal-length string down
# the Marquee branch instead of the intended centered-static-text one
# (visually: text appeared "stuck" left-aligned with no error, since
# Marquee just shows already-fitting content statically rather than
# scrolling it -- easy to mistake for "the centering didn't work").
time_temp_char_count = len(list(now["time_temp"].codepoints()))
time_temp_fits = scale == 2 and time_temp_char_count <= 15
# Centered via a computed left Padding, not render.Row(expanded=True,
# main_align="center") -- that version centered the text correctly,
# but Row's `expanded` also grabbed extra *vertical* space from the
# enclosing Column (main_align="space_between"), which pushed the
# progress bar below it out of view. Padding only nudges this one
# line horizontally, so it can't affect the Column's vertical
# distribution the way a flexible/expanding child can.
#
# tom-thumb is variable-width, so this is an estimate (~3.9px/char,
# measured via the CLI against several real time/temp strings), not
# pixel-exact centering -- close enough that it isn't visibly
# off-center for strings in the length range this branch allows.
estimated_text_width = int(time_temp_char_count * 3.9)
pad_left = max(0, (text_width - estimated_text_width) // 2)
time_temp_line = (
render.Padding(pad = (pad_left, 0, 0, 0), child = time_temp_text)
if time_temp_fits else
render.Marquee(width = text_width, child = time_temp_text)
)
# terminus-16 is exactly double tb-8's height (8px -> 16px) -- also
# pixlet's own documented default font for 2x displays, so it's a
# natural "the title gets to be genuinely bigger, not just more
# pixels" choice for the one line this was asked for, rather than
# applying it everywhere (artist/show/time stay tb-8/tom-thumb, same
# as before).
title_font = "terminus-16" if scale == 2 else "tb-8"
show_lines = (
[
render.Marquee(width = text_width, child = render.Text(now["show"], font = "tom-thumb", color = colors["text"])),
host_line,
]
if scale == 2 else
[render.Marquee(width = text_width, child = render.Row(children = show_host_row))]
)
top_lines = [
render.Marquee(width = text_width, child = render.Text(now["title"], font = title_font, color = colors["text"])),
render.Marquee(width = text_width, child = render.Text(now["artist"], font = "tb-8", color = colors["text"])),
render.Box(width = text_width, height = 1, color = colors["separator"]), # kept at a crisp 1px at every scale, per request, rather than growing to match
] + show_lines + [time_temp_line]
children = [render.Column(children = top_lines)]
if progress != None:
children.append(_progress_bar(progress["fraction"], colors, width = text_width, height = 2 * scale))
text_column = render.Box(
width = text_width,
height = ART_SLOT * scale,
child = render.Column(
main_align = "space_between",
cross_align = "start",
expanded = True,
children = children,
),
)
if art:
content = render.Row(children = [_art_widget(art, zoom_scale, zoom_position, now["subsonic_id"], show_static, scale), text_column])
else:
content = render.Column(
main_align = "center",
cross_align = "center",
expanded = True,
children = [
render.Marquee(width = canvas.width(), child = render.Text(now["title"], font = title_font, color = colors["text"])),
render.Marquee(width = canvas.width(), child = render.Text(now["artist"], font = "tb-8", color = colors["text"])),
],
)
return render.Root(child = _with_background(content, colors))
def _with_background(child, colors):
return render.Stack(children = [
render.Box(width = canvas.width(), height = canvas.height(), color = colors["background"]),
child,
])
# Album art gets a slow "Ken Burns" breathing effect: starts and ends on
# the full frame, easing in to a zoomed-in crop at the midpoint, on a
# continuous loop -- not a one-shot reveal. A one-shot version (start
# zoomed in, end on the full frame, then hold) looked jumpy: since the app
# re-renders on NOWPLAYING_TTL
# and each fresh render restarts its own animation from tick 0, whatever the
# *previous* pushed image happened to be showing at that moment gets
# abruptly replaced by a fresh zoomed-in frame. The back-and-forth loop
# doesn't eliminate that (a server-side re-render always restarts at tick 0
# regardless), but ending exactly where it started means the animation also
# loops seamlessly on-device between refreshes.
#
# Duration is intentionally short (a handful of seconds each way), not the
# ~60s round-trip originally tried: on the real device/server, a fresh
# render replaces the still-playing animation well before a minute-long
# cycle can complete, so only the outbound half (zoom out) was ever visible
# and it never appeared to "zoom back in". A short loop guarantees at least
# one full out-and-back cycle plays before that happens.
#
# Art is rendered slightly oversized (36x36, vs. the 32x32 display slot).
# animation.Scale is only ever applied at 1.0 or above here -- empirically,
# scaling this *below* 1.0 (tried while chasing a "show the literal whole
# image at rest" design) reintroduces a real, on-device black-border bug:
# below roughly 0.9-0.95 a visible gap opens up along one edge, well before
# the math (scaled size vs. box size) would predict any gap at all, so it
# isn't a simple "runs out of image" overflow -- treat scale < 1.0 as
# unsafe regardless of the numbers. That rules out "native size at rest,
# shrink down to reveal everything" -- so instead ART_SIZE is kept just
# barely larger than ART_SLOT: at the safe floor of scale = 1.0, only
# ART_SLOT/ART_SIZE (~89%) of the image is visible, which reads as
# "fully zoomed out" (a sliver cropped off each edge, not noticeable) while
# leaving just enough headroom above 1.0 for a real zoom-in effect. The
# zoom-in amount itself (`zoom_scale`, from the ZOOM_LEVELS schema option)
# must stay >= 1.0 for the same reason.
ART_SIZE = 36
ART_SLOT = 32
ART_ZOOM_DURATION = 200 # 10s round-trip (5s in, 5s out) at the default 50ms/tick
def _art_widget(art_bytes, zoom_scale, zoom_position, subsonic_id, show_static, scale):
zoom = _zoom_transformation(art_bytes, zoom_scale, zoom_position, subsonic_id, scale)
cropped = render.Box(width = ART_SLOT * scale, height = ART_SLOT * scale, child = zoom)
if not show_static:
return cropped
# The glitch segment gets its own non-animated, full-resolution
# (scale locked at 1.0) rendering of the art, rather than the live
# `zoom` above -- simpler than keeping the jitter in sync with
# wherever the real zoom's 10s cycle currently is (see
# _glitch_rest_art for why that was worth avoiding). The live zoom on
# the base `cropped` layer underneath keeps running throughout; once
# the glitch window ends, that's what's left showing.
rest_art = _glitch_rest_art(art_bytes, zoom_position, subsonic_id, scale)
return render.Stack(children = [cropped, _glitch_effect(rest_art, scale)])
def _zoom_transformation(art_bytes, zoom_scale, zoom_position, subsonic_id, scale):
# Decoding at ART_SIZE * scale (not a fixed ART_SIZE) is what actually
# makes 2x worth anything for the art specifically: the source JPEG
# fetched live from the station is typically much higher resolution
# than even a doubled target, so a bigger decode genuinely pulls in
# more real detail rather than just stretching the same 36x36-logical-
# pixel result pixlet would otherwise produce by passively upscaling
# the final composited image (confirmed empirically: a non-2x-aware
# render, downscaled back with nearest-neighbor, matched the 1x render
# exactly -- no extra detail, just bigger blocks).
art = render.Image(src = art_bytes, width = ART_SIZE * scale, height = ART_SIZE * scale)
# Always route through animation.Transformation, even when zoom is off
# (a degenerate animation whose two keyframes are both Scale(1.0, 1.0),
# i.e. no visible movement). Wrapping the art in a Transformation shifts
# its crop by a few pixels versus a bare, unwrapped Image in the same
# Box -- confirmed empirically, even at an explicit Scale(1.0, 1.0) --
# so a plain-Image "off" path and a Transformation-wrapped zoom path
# don't actually agree on framing despite both nominally being "scale
# 1.0". Using the same wrapper unconditionally guarantees the "off"
# state and the rest state of every zoom level line up exactly.
#
# `origin` picks where the zoom centers on, which also gives a free
# "zoom to a different spot each time" effect (ZOOM_SPOTS above) by
# just varying it per track. An earlier version tried to recenter the
# zoom by pairing Scale with a *computed, animated* Translate, on the
# mistaken assumption that Scale's default pivot is the top-left
# corner -- it isn't; pixlet's own docs say the default origin is
# already the center (0.5, 0.5). That Translate was sized assuming
# Scale had no self-centering at all, so it overcorrected, visibly
# skewing the zoom toward the bottom-right -- the opposite of the bug
# it was meant to fix. Since `origin` already does directly and
# correctly what that Translate was clumsily approximating, this uses
# `origin` for the zoom-position pivot.
#
# Separately, though: `origin` only has any effect while Scale is
# actually changing frame to frame -- confirmed empirically (varying
# origin_x/origin_y produced byte-identical output for a Scale that's
# pinned to the same constant value across every keyframe, at *any*
# scale, not just 1.0). At the two instants where this animation's own
# Scale is momentarily constant (percentage 0.0 and 1.0, i.e. "rest"),
# there's nothing for origin to pivot, so the crop that's left falls
# back to render.Box's own default handling of an oversized
# Transformation child -- which isn't a centered crop at all: checked
# with the calibration tool (concentric rings plus a center crosshair),
# the crosshair sat several pixels down-and-right of where a centered
# crop would put it, i.e. the box was effectively showing more of the
# image's top-left and cropping away a disproportionate amount from
# the bottom-right -- matching exactly what was reported ("losing
# ~10% on bottom and right, not zoomed").
#
# Fixed with a *constant* Translate -- the same (tx, ty) at every
# keyframe, found empirically via the calibration tool's crosshair
# (the value that put it dead-center at rest also held up at peak
# zoom). This is not the same mistake as the earlier abandoned
# attempt: that Translate *varied* over the animation (fighting
# Origin's own pivot, and per pixlet's own source, interacting badly
# with Scale's continuous interpolation vs. Translate's per-frame
# rounding -- the "periodic pop" bug). A constant value changes
# nothing frame to frame, so there's no interpolation for it to
# mismatch against -- confirmed smooth across a full cycle, no pop.
# It's purely compensating for render.Box's own fixed crop bias, which
# doesn't depend on zoom_scale/zoom_position at all.
origin_x, origin_y = _zoom_spot(zoom_position, subsonic_id)
top_scale = max(zoom_scale, 1.0)
box_crop_bias = -2 * scale
zoom = animation.Transformation(
child = art,
duration = ART_ZOOM_DURATION,
origin = animation.Origin(origin_x, origin_y),
keyframes = [
animation.Keyframe(
percentage = 0.0,
transforms = [animation.Scale(1.0, 1.0), animation.Translate(box_crop_bias, box_crop_bias)],
),
animation.Keyframe(
percentage = 0.5,
transforms = [animation.Scale(top_scale, top_scale), animation.Translate(box_crop_bias, box_crop_bias)],
curve = "ease_in_out",
),
animation.Keyframe(
percentage = 1.0,
transforms = [animation.Scale(1.0, 1.0), animation.Translate(box_crop_bias, box_crop_bias)],
curve = "ease_in_out",
),
],
)
return zoom
# Modeled on SUB/WAVE's own web UI, which applies a track-transition
# effect to the cover art (found via its compiled CSS/JS, not written down
# anywhere as a spec): an RGB-split/chromatic-aberration glitch -- two
# duplicate, differently-tinted copies of the art, each cropped to a
# shifting horizontal band -- plus scanlines and viewfinder-style corner
# tick marks. Built here from scratch against the *live* art via
# filter.Hue, not a bundled asset -- pixlet's `filter` module (confirmed
# real and working, same as `animation.Origin`) can recolor an arbitrary
# widget, including an already-zoomed render.Image, so the glitch bands
# reflect whatever's actually on screen rather than a generic texture.
# This replaced an earlier version built as a bundled static.gif overlay
# (first sparse noise specks, briefly a VHS-footage-derived band) -- that
# approach is still viable for projects without filter.star, but once a
# live-recolor option exists it's a better match for what SUB/WAVE itself
# does, and it means this app goes back to a single-file upload (no
# bundled asset to zip alongside it).
#
# The exact keyframe sequence/timing SUB/WAVE's CSS uses past the first
# keyframe isn't visible in its compiled output (no source maps), so
# GLITCH_STATES below is an original sequence in the same spirit (shifting
# inset bands, step-end/snap timing via a Sequence rather than eased
# motion) rather than a reproduction of unseen code. Band proportions
# (top/height as a fraction of ART_SLOT) are loosely modeled on the one
# keyframe that was visible: roughly the top third and an overlapping
# middle band, each about 30% of the frame's height.
GLITCH_HOLD_TICKS = 2 # ~100ms per jitter state at the default 50ms/tick
GLITCH_PAUSE_TICKS = 3 # ~150ms of clean art between bursts
GLITCH_STATES_PER_CYCLE = 4
# A larger pool than any one burst needs, so repeated cycles (see
# GLITCH_REPEATS below) draw a different rotating window of states each
# time instead of showing the identical 4 band positions every loop.
# (top1, height1, shift1, hue1, top2, height2, shift2, hue2); proportions
# loosely modeled on the one SUB/WAVE keyframe that was visible (roughly
# the top third and an overlapping middle band, each ~30% of the frame's
# height) -- see the note above GLITCH_HOLD_TICKS for why that's the only
# part grounded in anything observed rather than invented.
GLITCH_STATE_POOL = [
# Capped to 4px tall -- thin RGB-split slivers rather than the
# original 10-13px bands. No longer tall enough to reliably show 2-3
# scanlines within a given band (that required ~9-13px against
# _glitch_scanlines' 4px repeat), so a band can land entirely between
# two scanline rows; accepted, since the shorter height was the ask.
#
# hue2 (-60.0, magenta) is placed 3-5px *above* hue1 (150.0, cyan) in
# every entry -- a fixed relative offset rather than
# independently-random positions, per request. The gap is measured
# edge-to-edge (top1 - (top2 + h2)), not top-to-top (top1 - top2):
# an earlier version used top-to-top, which let band2 (magenta)
# overlap band1 (cyan) whenever h2 exceeded the top-to-top gap (e.g.
# h2=4 with a 3px top-to-top gap put magenta's bottom edge 1px into
# cyan's territory). top2 = top1 - h2 - gap guarantees a real 3-5px
# of clean space between them regardless of h2.
(12, 3, -2, 150.0, 4, 4, 2, -60.0),
(16, 4, 2, 150.0, 10, 3, -3, -60.0),
(14, 2, -3, 150.0, 5, 4, 1, -60.0),
(22, 4, 1, 150.0, 16, 2, -2, -60.0),
(10, 3, -1, 150.0, 3, 3, 3, -60.0),
(26, 2, 3, 150.0, 19, 4, -1, -60.0),
(14, 3, -2, 150.0, 8, 2, 1, -60.0),
(20, 4, 1, 150.0, 14, 3, -3, -60.0),
]
# render.Sequence doesn't loop on its own (see _glitch_scanlines below), so
# to repeat the burst-then-pause pattern, the repeats have to be spelled
# out as one long children list up front rather than relying on any
# runtime looping. That matters here: with GLITCH_ACTIVE_SECONDS shorter
# than the actual show_static window, the sequence simply ran out and
# stopped painting partway through -- jitter played once near the start
# of the window and then silently went quiet for the rest of it, while
# the scanlines/corner ticks (which aren't Sequence-based) kept going,
# making it look like jitter wasn't working at all once past that
# opening burst.
#
# An earlier version capped this well below the full show_static window
# (which can be up to STATIC_OVERLAY_END_SECONDS = 22s) because the
# hue-shifted RGB-split bands this used to also drive were expensive
# enough to push a real render past the 460KB device limit if sized
# against the full window (measured 481KB at the time). Those bands are
# gone now -- this only drives the base-art jitter, built on
# render.Sequence + _glitch_shift (Padding), which compresses far
# better: a real worst-case render at the *full* 22s now measures ~54KB.
# So this now covers the whole window instead of a short burst within it.
GLITCH_ACTIVE_SECONDS = STATIC_OVERLAY_END_SECONDS
_GLITCH_CYCLE_TICKS = GLITCH_STATES_PER_CYCLE * GLITCH_HOLD_TICKS + GLITCH_PAUSE_TICKS
_GLITCH_TICKS_PER_SECOND = 20 # 1000ms / 50ms-per-tick
GLITCH_REPEATS = int(GLITCH_ACTIVE_SECONDS * _GLITCH_TICKS_PER_SECOND / _GLITCH_CYCLE_TICKS) + 1
def _glitch_rest_art(art_bytes, zoom_position, subsonic_id, scale):
# A separate, non-animated rendering of the art for the glitch segment
# to jitter, instead of reusing the live `zoom` that's actually
# mid-cycle on the base layer underneath. Simpler than keeping the
# jitter synced to wherever that 10s cycle currently is -- there's
# nothing here that depends on frame position, so nothing to desync
# regardless of how the jitter's own timing is built. Same
# origin/zoom_position as the real zoom, so it doesn't visually jump
# to a different part of the image when the glitch starts or ends.
#
# Scale is locked at 1.0 (via _zoom_transformation's own top_scale =
# max(zoom_scale, 1.0), so passing 1.0 forces a constant Scale(1.0,
# 1.0) with no breathing at all) -- this is exactly the "rest" state
# _glitch_shift's own margin was already validated against (see its
# comment below). A black border was seen here earlier, but it traced
# to the *shift* mechanism (animation.Transformation + Translate,
# since replaced -- see _glitch_jitter), not to this scale; two
# different attempts to fix it by bumping the scale (1.15 breathing,
# then a constant 1.15) each made the border worse, not better, which
# was the tell that scale was never the real problem.
return _zoom_transformation(art_bytes, 1.0, zoom_position, subsonic_id, scale)
def _glitch_states_for_cycle(cycle_index):
# Rotate through GLITCH_STATE_POOL instead of slicing (which doesn't
# wrap around in Starlark), so each cycle's window of states can
# straddle the end of the pool and loop back to the start.
pool_size = len(GLITCH_STATE_POOL)
start = (cycle_index * GLITCH_STATES_PER_CYCLE) % pool_size
return [GLITCH_STATE_POOL[(start + i) % pool_size] for i in range(GLITCH_STATES_PER_CYCLE)]
def _glitch_shift(zoom, shift_x):
# Applied to the *raw* zoom Transformation (not an already-cropped
# ART_SLOT x ART_SLOT image) and only clipped to ART_SLOT afterward,
# so a horizontal nudge reveals more of the same oversized margin the
# zoom animation itself relies on, rather than exposing a blank edge
# with nothing behind it -- confirmed empirically (no black border at
# +-2px, at both rest and peak zoom) before building this in.
return render.Padding(pad = (max(0, shift_x), 0, max(0, -shift_x), 0), child = zoom)
def _glitch_band(zoom, top, height, shift_x, hue_change, scale):
# top/height/shift_x arrive already multiplied by `scale` (see
# _glitch_jitter, which scales GLITCH_STATE_POOL's 1x values once at
# the point of use) -- doubling every term in an already-verified
# non-overlapping, safe-margin relationship can't change its sign or
# introduce a new overlap/exposure that wasn't already ruled out at
# 1x, so the pool itself doesn't need a separate 2x copy.
art_slot = ART_SLOT * scale
tinted = filter.Hue(child = _glitch_shift(zoom, shift_x), change = hue_change)
band = render.Padding(
pad = (0, top, 0, max(0, art_slot - top - height)),
child = render.Box(width = art_slot, height = height, child = tinted),
)
# render.Padding *grows* its child's declared size by the pad amount
# rather than nudging content within a fixed frame -- without this
# outer Box to clip it back down to exactly art_slot, the horizontal
# shift above made this (and everything stacked with it) wider than
# the art slot, bleeding into the text column next to it.
return render.Box(width = art_slot, height = art_slot, child = band)
def _glitch_base_jitter(zoom, shift_x):
# The art itself jittering in sync with the RGB-split bands (not just
# the tinted bands moving over a static image underneath) -- modeled
# on the original SUB/WAVE effect, which shifts the whole cover frame
# along with the color split. Uses the same safe raw-zoom shift
# technique as the bands above, just without the hue tint or height
# crop, so it reads as the full image nudging rather than a band.
#
# Dead code (nothing currently calls this -- _glitch_jitter inlines
# the equivalent Box(_glitch_shift(...)) directly), kept at its
# original 1x-only ART_SLOT for whenever it's revived rather than
# scaled speculatively.
return render.Box(width = ART_SLOT, height = ART_SLOT, child = _glitch_shift(zoom, shift_x))
def _glitch_hold(child, duration, scale):
# A no-op Transformation purely to pin a Sequence child's FrameCount
# to `duration` ticks, so render.Sequence holds on it for that long
# before advancing to the next child -- Sequence has no other way to
# control how long a given child plays.
#
# This matters more than it looks: an earlier version of this
# function "held" a state by appending the same widget reference to
# the children list GLITCH_HOLD_TICKS times in a row instead of
# wrapping it once in a duration-N _glitch_hold. That rendered fine
# via plain `pixlet render` to a file (confirmed, pixel-diffed, a
# clean alternating shift) but was reported as showing no jitter at
# all in pixlet serve's live preview -- repeated-identical-children
# apparently doesn't advance the same way every consumer of a
# Sequence expects. Wrapping each state in its own _glitch_hold is
# the original, proven-working pattern this app used before that
# rewrite.
return animation.Transformation(
child = child,
duration = duration,
width = ART_SLOT * scale,
height = ART_SLOT * scale,
keyframes = [
animation.Keyframe(percentage = 0.0, transforms = []),
animation.Keyframe(percentage = 1.0, transforms = []),
],
)
def _glitch_jitter(zoom, scale):
# Built as a render.Sequence of discrete shifted states, each using
# _glitch_shift (Padding-based), not animation.Transformation +
# Translate (an approach tried in between). Translate seemed
# reasonable but produced a real, confirmed-on-device black border
# that no amount of scale adjustment on `zoom` could fix --
# root-caused via isolated, pixel-sampled test renders to a more
# fundamental pixlet limitation: Transformation + Translate can't
# reveal content beyond what's visible at rest, it only moves
# already-visible pixels around. Padding genuinely grows the declared
# canvas instead, which is exactly the mechanism _glitch_shift
# already uses.
#
# A much earlier version of this file *did* use render.Sequence for
# the jitter and was abandoned for a real bug -- but that bug was
# Sequence.Paint rebasing the frame index to 0 for whichever child is
# currently playing (confirmed in pixlet's own source --
# `c.Paint(dc, bounds, frameIdx-fc)`), which desynced the *live*,
# frame-dependent zoom that version wrapped. That no longer applies:
# `zoom` here is _glitch_rest_art's static, non-animated image, so
# there's nothing frame-dependent left for Sequence to desync.
art_slot = ART_SLOT * scale
pause = _glitch_hold(render.Box(width = art_slot, height = art_slot, child = zoom), GLITCH_PAUSE_TICKS, scale)
children = []
for cycle_index in range(GLITCH_REPEATS):
for top1, h1, shift1, hue1, top2, h2, shift2, hue2 in _glitch_states_for_cycle(cycle_index):
# GLITCH_STATE_POOL's top/height/shift values are 1x pixels,
# scaled here at the point of use -- see _glitch_band for why
# that's safe (doubling every term in an already-verified
# relationship preserves it).
top1, h1, shift1 = top1 * scale, h1 * scale, shift1 * scale
top2, h2, shift2 = top2 * scale, h2 * scale, shift2 * scale
# Capped to +-1px (1x) -- a full-frame shift reads very
# differently than a thin band shifting, so it stays subtle.
# Randomized rather than derived from shift1/shift2 (several
# GLITCH_STATE_POOL entries have those nearly or exactly
# cancel out, e.g. -2 and 2, which silently zeroed out the
# jitter in about half the states when this was tried before).
#
# A filter.Hue tint on the base jitter itself (not the bands
# below, which already carry their own) was also tried, to
# make the shift more visible without a bigger (riskier)
# shift -- reverted, it tinted _glitch_shift's own blank
# margin along with the real art in both orderings tried,
# either as a visible color strip on whichever edge got
# padded, or (once the margin was kept genuinely untinted) as
# a real black border. Plain shift, no extra color tint on
# the base jitter -- confirmed 0 black-corner hits.
shift = (random.number(0, 2) - 1) * scale # random.number requires min >= 0
state = render.Stack(children = [
render.Box(width = art_slot, height = art_slot, child = _glitch_shift(zoom, shift)),
_glitch_band(zoom, top1, h1, shift1, hue1, scale),
_glitch_band(zoom, top2, h2, shift2, hue2, scale),
])
children.append(_glitch_hold(state, GLITCH_HOLD_TICKS, scale))
children.append(pause)
return render.Sequence(children = children)
# Line count and spacing are derived from each other, not picked
# independently: the small-sawtooth sweep below only loops seamlessly
# when sweeping by exactly one full repeat-period of the line pattern,
# which only exists (as a *small* shift, not the full ART_SLOT) when
# SCANLINE_COUNT evenly divides ART_SLOT. 6 lines was tried first (an
# explicit skip-tuple dropping 2 of 8 period-4 positions) and looked
# uneven/inconsistent during the sweep -- traced to exactly this: with 2
# positions skipped, the pattern's true repeat period became the full 32
# (not 4), so shifting by 4 and snapping back no longer reproduced an
# identical-looking frame. 4 divides 32 cleanly (spacing/sweep = 8px);
# the only other clean option near the original density is 8 (spacing
# 4px, the original count). Confirmed separately (pixel-sampled test
# renders) that pixlet's Transformation+Translate can't reveal content
# beyond what's visible at rest -- shifting only moves already-visible
# pixels, it doesn't pull in new rows from an off-screen duplicate -- so
# a single large sweep (shifting by the full ART_SLOT, tried as an
# alternative to this small-sawtooth approach) isn't viable either;
# small periodic shifts are the only mechanism that actually works here.
SCANLINE_COUNT = 4
# Sized against the full show_static window (GLITCH_ACTIVE_SECONDS), not
# a fixed 8s -- it used to be a flat 160 ticks while GLITCH_ACTIVE_SECONDS
# only covered a short burst, which was fine since nothing animated past
# that burst anyway. Once GLITCH_ACTIVE_SECONDS was extended to cover the
# full window, this fell behind: animation.Transformation holds at its
# last keyframe once its own declared duration is up, so the scanline
# sweep visibly froze (while jitter/bands, sized against the full window,
# kept animating) for however much of the window was left after 8s.
# _SCANLINE_CYCLE_TICKS is kept fixed (same sweep speed as before) and
# SCANLINE_CYCLES derived from it, rather than the other way around, so
# extending the window doesn't also slow the sweep down.
_SCANLINE_CYCLE_TICKS = 20 # 1s per sawtooth cycle at the default 50ms/tick
SCANLINE_SWEEP_DURATION = GLITCH_ACTIVE_SECONDS * _GLITCH_TICKS_PER_SECOND
SCANLINE_CYCLES = SCANLINE_SWEEP_DURATION // _SCANLINE_CYCLE_TICKS
def _glitch_scanlines(scale):
# Modeled on SUB/WAVE's own scanlines, which sweep continuously via
# an animated `background-position-y` rather than sitting still.
#
# An earlier version tried a single large sweep across a buffer built
# twice as tall as the art slot, pre-shifted with a *negative*
# render.Padding so the pattern's middle 32 rows lined up with the
# window at rest. That didn't work how a positive Padding (which
# reliably *grows* a widget's declared size -- used elsewhere in this
# file, e.g. _glitch_band) does; empirically it went blank partway
# through instead of revealing new rows at the top, which is what
# "scanlines disappearing at the bottom without regenerating at the
# top" looked like.
#
# This avoids all of that: the buffer is only ONE extra
# SCANLINE_SPACING taller than the art slot (the same small, proven-
# safe oversized margin used everywhere else in this file -- e.g. the
# zoom's own ART_SIZE vs. ART_SLOT), and instead of one big sweep it's
# a repeating sawtooth -- ramp down by exactly one SCANLINE_SPACING,
# then snap back to 0 and repeat. Since the pattern repeats every
# SCANLINE_SPACING (see SCANLINE_COUNT above for why), a one-period
# displacement looks identical to the starting position, so the snap
# is invisible -- a standard infinite-scrolling-texture trick -- while
# the translate distance never has to leave the small range already
# confirmed safe.
#
# SCANLINE_SPACING is computed from the *scaled* art_slot (not a
# fixed 1x constant) so it stays the true repeat period at either
# resolution -- SCANLINE_COUNT=4 still divides it evenly (32/4=8 at
# 1x, 64/4=16 at 2x), which is what the sweep's seamless loop depends
# on (see the note above SCANLINE_COUNT for why that divisibility
# matters). Each line is `scale` rows thick (not a fixed 1px), so the
# line's own weight stays proportional to the bigger canvas too.
art_slot = ART_SLOT * scale
scanline_spacing = art_slot // SCANLINE_COUNT
tall = art_slot + scanline_spacing
lines = []
for y in range(tall):
if y % scanline_spacing < scale:
lines.append(render.Box(width = art_slot, height = 1, color = "#00000080"))
else:
lines.append(render.Box(width = art_slot, height = 1, color = "#00000000"))
pattern = render.Column(children = lines)
# The ramp's end and the next cycle's snap-back share the exact same
# percentage (a zero-duration jump), rather than the snap landing one
# tick later -- that one-tick gap got linearly interpolated, which
# for a single tick showed the pattern at a fractional, not-quite-0
# offset instead of cleanly snapping, producing a brief flicker right
# at the loop point.
keyframes = []
for cycle in range(SCANLINE_CYCLES):
cycle_start = cycle * _SCANLINE_CYCLE_TICKS
cycle_end = cycle_start + _SCANLINE_CYCLE_TICKS # == next cycle's cycle_start
keyframes.append(animation.Keyframe(
percentage = float(cycle_start) / SCANLINE_SWEEP_DURATION,
transforms = [animation.Translate(0, 0)],
))
keyframes.append(animation.Keyframe(
percentage = float(cycle_end) / SCANLINE_SWEEP_DURATION,
transforms = [animation.Translate(0, scanline_spacing)],
curve = "linear",
))
sweeping = animation.Transformation(child = pattern, duration = SCANLINE_SWEEP_DURATION, keyframes = keyframes)
return render.Box(width = art_slot, height = art_slot, child = sweeping)
def _glitch_corner_ticks(color, scale):
tick_size = 5 * scale
line_thickness = 1 # kept at a crisp 1px at every scale, per request, rather than growing to `scale`
# A single tick shape (two short perpendicular lines) always draws
# the same way regardless of which corner it's placed in -- it has no
# idea it's "the top-right one". To make the bracket actually open
# toward the image's center at every corner (not just top-left), each
# line has to be explicitly pushed to the correct edge of its own
# tick_size x tick_size box via Padding: the horizontal line to the
# top or bottom, the vertical line to the left or right. Wrapped in an
# outer Box for the same reason as _glitch_band -- Padding grows its
# child's declared size, so without this the tick would be wider/
# taller than tick_size.
def tick(top_aligned, left_aligned):
far_edge = tick_size - line_thickness
h_line = render.Padding(
pad = (0, 0 if top_aligned else far_edge, 0, far_edge if top_aligned else 0),
child = render.Box(width = tick_size, height = line_thickness, color = color),
)
v_line = render.Padding(
pad = (0 if left_aligned else far_edge, 0, far_edge if left_aligned else 0, 0),
child = render.Box(width = line_thickness, height = tick_size, color = color),
)
return render.Box(width = tick_size, height = tick_size, child = render.Stack(children = [h_line, v_line]))
art_slot = ART_SLOT * scale
return render.Box(
width = art_slot,
height = art_slot,
child = render.Column(
main_align = "space_between",
expanded = True,
children = [
render.Row(main_align = "space_between", expanded = True, children = [
tick(top_aligned = True, left_aligned = True),
tick(top_aligned = True, left_aligned = False),
]),
render.Row(main_align = "space_between", expanded = True, children = [
tick(top_aligned = False, left_aligned = True),
tick(top_aligned = False, left_aligned = False),
]),
],
),
)
def _glitch_effect(zoom, scale):
art_slot = ART_SLOT * scale
return render.Box(
width = art_slot,
height = art_slot,
child = render.Stack(children = [
_glitch_jitter(zoom, scale),
_glitch_scanlines(scale),
_glitch_corner_ticks("#00000080", scale),
]),
)
def _message_screen(lines, colors):
return render.Column(
main_align = "center",
cross_align = "center",
expanded = True,
children = [render.Text(line, font = "tom-thumb", color = colors["text"]) for line in lines],
)
def _progress_bar(fraction, colors, width = 32, height = 2):
filled = int(width * fraction + 0.5)
filled = max(0, min(filled, width))
children = []
if filled > 0:
children.append(render.Box(width = filled, height = height, color = colors["accent"]))
if filled < width:
children.append(render.Box(width = width - filled, height = height, color = colors["bar_empty"]))
return render.Row(children = children)
def _fetch_now_playing(station_url):
rep = http.get(station_url + "/api/now-playing", ttl_seconds = NOWPLAYING_TTL)
if rep.status_code != 200:
return None
data = rep.json()
# `.get(key, {})` only falls back to the default when the key is
# *absent* -- SUB/WAVE sends these as explicit JSON null (e.g.
# activeShow between scheduled shows), which decodes to Starlark None
# and passes right through .get(), so `or {}` is needed too.
np = data.get("nowPlaying", {}) or {}
dj = data.get("dj", {}) or {}
context = data.get("context", {}) or {}
active_show = context.get("activeShow", {}) or {}
return {
"title": np.get("title", "Unknown title"),
"artist": np.get("artist", "Unknown artist"),
"subsonic_id": np.get("subsonic_id", ""),
"duration": np.get("duration", 0),
"station": dj.get("station", "SUB/WAVE"),
"show": active_show.get("name", ""),
"host": dj.get("name", ""),
"time_temp": _format_time_temp(context.get("clock", {}) or {}, context.get("weather", {}) or {}),
"online": bool(data.get("streamOnline", False)),
}
def _format_time_temp(clock, weather):
parts = []
display_time = clock.get("display", "")
if display_time:
parts.append(display_time)
temp = weather.get("temp", None)
unit = weather.get("tempUnit", "")
if temp != None:
parts.append("%d°%s" % (int(temp), unit))
return " · ".join(parts)
def _fetch_show_theme(station_url):
# SUB/WAVE lets a show override the station's default color theme
# (controller/src/routes/public.ts resolves this server-side already:
# activeShow?.themeId || station default). That resolved value rides
# on /api/state's theme.active, not /api/now-playing -- a separate
# fetch, not a field on the response this app already pulls.
#
# Theme ids there use hyphens (e.g. "classic-light"), this app's
# COLOR_SCHEMES keys use underscores ("classic_light") -- same 8
# names otherwise (confirmed against SUB/WAVE's own theme registry),
# so swapping the separator is enough to look it up directly rather
# than needing an explicit id-mapping table.
rep = http.get(station_url + "/api/state", ttl_seconds = NOWPLAYING_TTL)
if rep.status_code != 200:
return None
theme_id = (rep.json().get("theme", {}) or {}).get("active", "")
if not theme_id:
return None
return theme_id.replace("-", "_")
def _fetch_cover(station_url, subsonic_id):
if not subsonic_id:
return None
rep = http.get(station_url + "/api/cover/" + subsonic_id, ttl_seconds = COVER_TTL)
if rep.status_code != 200:
return None
return rep.body()
# The now-playing API reports track duration but not elapsed/remaining time,
# so we track playback position ourselves: the first time we see a given
# subsonic_id, we stamp the current wall-clock time in the cache; on later
# renders (while the cache entry is still alive) we diff against that stamp
# to get elapsed seconds. This only works on a long-lived server process
# with a persistent cache (confirmed true for tronbyt/server's in-memory
# cache) -- a one-shot `pixlet render` CLI call always starts a fresh
# process with an empty cache, so progress will always show 0% locally.
def _track_progress(subsonic_id, duration):
if not subsonic_id or not duration:
return None
key = "subwave_track_start_" + subsonic_id
now_unix = time.now().unix
cached = cache.get(key)
if cached == None:
cache.set(key, str(now_unix), ttl_seconds = int(duration) + 30)
start_unix = now_unix
else:
start_unix = int(cached)
elapsed = max(0, now_unix - start_unix)
remaining = max(0, duration - elapsed)
fraction = min(1.0, float(elapsed) / float(duration))
return {"elapsed": elapsed, "remaining": remaining, "fraction": fraction}
def get_schema():
return schema.Schema(
version = "1",
fields = [
schema.Text(
id = "station_url",
name = "Station URL",
desc = "Base URL of your SUB/WAVE station, e.g. https://radio.example.com",
icon = "server",
default = DEFAULT_STATION_URL,
),
schema.Dropdown(
id = "color_scheme",
name = "Color scheme",
desc = "Matches SUB/WAVE's own web UI themes -- pick the one your station uses.",
icon = "palette",
default = DEFAULT_COLOR_SCHEME,
options = [
schema.Option(display = "Cyberpunk", value = "cyberpunk"),
schema.Option(display = "Blueprint", value = "blueprint"),
schema.Option(display = "Classic Dark", value = "classic_dark"),
schema.Option(display = "Classic Light", value = "classic_light"),
schema.Option(display = "Flare", value = "flare"),
schema.Option(display = "Recon", value = "recon"),
schema.Option(display = "Signal", value = "signal"),
schema.Option(display = "Vinyl", value = "vinyl"),
],
),
schema.Dropdown(
id = "zoom_level",
name = "Album art zoom",
desc = "How far the album art zooms in during its breathing effect.",
icon = "magnifyingGlass",
default = DEFAULT_ZOOM_LEVEL,
options = [
schema.Option(display = "Off", value = "off"),
schema.Option(display = "Subtle", value = "subtle"),
schema.Option(display = "Moderate", value = "moderate"),
schema.Option(display = "Strong", value = "strong"),
],
),
schema.Dropdown(
id = "zoom_position",
name = "Zoom position",
desc = "Where the album art zoom centers on.",
icon = "crosshairs",
default = DEFAULT_ZOOM_POSITION,
options = [
schema.Option(display = "Center", value = "center"),
schema.Option(display = "Random", value = "random"),
],
),
schema.Dropdown(
id = "static_overlay",
name = "Static overlay",
desc = "Show a brief TV-static effect over the album art as a track starts and ends.",
icon = "tv",
default = DEFAULT_STATIC_OVERLAY,
options = [
schema.Option(display = "On", value = "on"),
schema.Option(display = "Off", value = "off"),
],
),
],
)