Comment out the base-art jitter, pending a call on whether it's working
Disabled the _glitch_base_jitter call added last commit (shifting the underlying art in sync with the RGB-split bands) -- left the function and the base_shift calculation in place, just commented out of the Stack, rather than deleting them, in case it's worth revisiting.
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@@ -480,13 +480,14 @@ def _glitch_jitter(zoom):
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sequence = []
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sequence = []
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for cycle_index in range(GLITCH_REPEATS):
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for cycle_index in range(GLITCH_REPEATS):
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for top1, h1, shift1, hue1, top2, h2, shift2, hue2 in _glitch_states_for_cycle(cycle_index):
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for top1, h1, shift1, hue1, top2, h2, shift2, hue2 in _glitch_states_for_cycle(cycle_index):
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# The art itself nudges along with the bands, not just the
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# The art itself nudging along with the bands (not just the
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# bands moving over a static image -- splitting the difference
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# bands moving over a static image) was tried here via
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# between the two bands' own shifts rather than adding a
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# _glitch_base_jitter, splitting the difference between the
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# separate value to tune per state.
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# two bands' own shift values -- commented out, not deleted,
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base_shift = int((shift1 + shift2) / 2.0)
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# pending a call on whether it's actually working well.
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# base_shift = int((shift1 + shift2) / 2.0)
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state = render.Stack(children = [
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state = render.Stack(children = [
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_glitch_base_jitter(zoom, base_shift),
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# _glitch_base_jitter(zoom, base_shift),
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_glitch_band(zoom, top1, h1, shift1, hue1),
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_glitch_band(zoom, top1, h1, shift1, hue1),
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_glitch_band(zoom, top2, h2, shift2, hue2),
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_glitch_band(zoom, top2, h2, shift2, hue2),
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])
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])
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