TEMP DEV: force glitch on for the whole track, not just start/end

Easier to see while tuning it. Real condition is commented out just
below, ready to restore -- revert this before shipping.
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poprhythm committed 2026-10-09 15:22:23 -04:00
1 parent 3273212bfe
commit 9ba3f856f1
1 file changed
+10 -5
+10 -5
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@@ -188,11 +188,16 @@ def main(config):
# (i.e. on a long-lived server -- see its own comment below for why a # (i.e. on a long-lived server -- see its own comment below for why a
# one-shot `pixlet render` CLI call always sees elapsed=0). On a local # one-shot `pixlet render` CLI call always sees elapsed=0). On a local
# render this will always show the "starting" static, never "ending". # render this will always show the "starting" static, never "ending".
show_static = ( # TEMP DEV OVERRIDE: forces the glitch on for the entire track instead
static_overlay_enabled and # of just the start/end windows, to make it easier to see while
progress != None and # tuning it. Remove this line (and uncomment the real condition below)
(progress["elapsed"] < STATIC_OVERLAY_START_SECONDS or progress["remaining"] < STATIC_OVERLAY_END_SECONDS) # before shipping.
) show_static = static_overlay_enabled
# show_static = (
# static_overlay_enabled and
# progress != None and
# (progress["elapsed"] < STATIC_OVERLAY_START_SECONDS or progress["remaining"] < STATIC_OVERLAY_END_SECONDS)
# )
# The show/host and time/temp rows always render, even when empty, so # The show/host and time/temp rows always render, even when empty, so
# they hold a fixed vertical position regardless of which fields a given # they hold a fixed vertical position regardless of which fields a given
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