Randomize base jitter instead of a fixed +1/-1 alternation
Fixed +1/-1 alternation read as too mechanically regular -- a
predictable back-and-forth. Now picks randomly from {-1, 0, 1} per
burst state via random.star (random.number(0, 2) - 1, since
random.number requires a non-negative minimum).
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+8
-8
@@ -12,6 +12,7 @@ load("cache.star", "cache")
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load("time.star", "time")
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load("animation.star", "animation")
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load("filter.star", "filter")
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load("random.star", "random")
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DEFAULT_STATION_URL = ""
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NOWPLAYING_TTL = 20
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@@ -478,19 +479,18 @@ def _glitch_jitter(zoom):
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pause = _glitch_hold(render.Box(width = ART_SLOT, height = ART_SLOT), GLITCH_PAUSE_TICKS)
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sequence = []
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state_index = 0
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for cycle_index in range(GLITCH_REPEATS):
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for top1, h1, shift1, hue1, top2, h2, shift2, hue2 in _glitch_states_for_cycle(cycle_index):
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# The art itself nudges along with the bands, not just the
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# bands moving over a static image. Capped to +-1px -- a
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# full-frame shift reads very differently than a thin band
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# shifting, so it stays subtle. Alternates +1/-1 by position
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# in the sequence rather than deriving from shift1/shift2:
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# several pool entries have those nearly or exactly
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# cancel out (e.g. -2 and 2), which silently zeroed out the
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# jitter in about half the states.
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base_shift = 1 if state_index % 2 == 0 else -1
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state_index += 1
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# shifting, so it stays subtle. Randomized rather than a fixed
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# alternating +1/-1 (which read as too mechanically regular,
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# a predictable back-and-forth) or derived from shift1/shift2
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# (several pool entries have those nearly or exactly cancel
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# out, e.g. -2 and 2, which silently zeroed out the jitter in
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# about half the states).
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base_shift = random.number(0, 2) - 1 # random.number requires min >= 0
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state = render.Stack(children = [
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_glitch_base_jitter(zoom, base_shift),
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# _glitch_band(zoom, top1, h1, shift1, hue1),
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