Initial commit — WPF guitar note name tutor using FFT frequency detection

This commit is contained in:
2026-05-09 03:17:07 +00:00
commit 99b73f710a
30 changed files with 1637 additions and 0 deletions
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bin/
obj/
*.suo
*.user
.vs/
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Copyright (c) 2009 notmasteryet
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
@@ -0,0 +1,19 @@
using System;
namespace FrequencyDetection
{
public class FrequencyDetectedEventArgs : EventArgs
{
readonly double _frequency;
public double Frequency
{
get { return _frequency; }
}
public FrequencyDetectedEventArgs(double frequency)
{
_frequency = frequency;
}
}
}
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{72165201-B9EA-45BD-96F9-9E81094C9BF0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FrequencyDetection</RootNamespace>
<AssemblyName>FrequencyDetection</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
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<ItemGroup>
<Reference Include="System" />
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<Reference Include="System.Xml.Linq">
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</Reference>
<Reference Include="System.Data" />
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</ItemGroup>
<ItemGroup>
<Compile Include="FrequencyDetectedEventArgs.cs" />
<Compile Include="FrequencyInfoSource.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SoundFrequencyInfoSource.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SoundAnalysis\SoundAnalysis.csproj">
<Project>{ABA54DC3-324B-49DE-B79E-C4F573306E4F}</Project>
<Name>SoundAnalysis</Name>
</ProjectReference>
<ProjectReference Include="..\SoundCapture\SoundCapture.csproj">
<Project>{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}</Project>
<Name>SoundCapture</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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using System;
namespace FrequencyDetection
{
public abstract class FrequencyInfoSource
{
public abstract void Listen();
public abstract void Stop();
public event EventHandler<FrequencyDetectedEventArgs> FrequencyDetected;
protected void OnFrequencyDetected(FrequencyDetectedEventArgs e)
{
if (FrequencyDetected != null)
{
FrequencyDetected(this, e);
}
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FrequencyDetection")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FrequencyDetection")]
[assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cad84e03-98ea-4500-98e4-eef0b4e47094")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,69 @@
using System;
using SoundAnalysis;
using SoundCapture;
namespace FrequencyDetection
{
public class SoundFrequencyInfoSource : FrequencyInfoSource
{
readonly SoundCaptureDevice _device;
Adapter _adapter;
public SoundFrequencyInfoSource(SoundCaptureDevice device)
{
_device = device;
}
public override void Listen()
{
_adapter = new Adapter(this, _device);
_adapter.Start();
}
public override void Stop()
{
_adapter.Stop();
}
class Adapter : SoundCaptureBase
{
readonly SoundFrequencyInfoSource _owner;
const double MinFreq = 60;
const double MaxFreq = 1300;
internal Adapter(SoundFrequencyInfoSource owner, SoundCaptureDevice device)
: base(device)
{
_owner = owner;
}
protected override void ProcessData(short[] data)
{
double[] x = new double[data.Length];
for (int i = 0; i < x.Length; i++)
{
x[i] = data[i];
}
double[] spectr = FftAlgorithm.Calculate(x);
int index = 0;
double max = spectr[0];
int usefullMaxSpectr = Math.Min(spectr.Length,
(int)(MaxFreq * spectr.Length / SampleRate) + 1);
for (int i = 1; i < usefullMaxSpectr; i++)
{
if (max < spectr[i])
{
max = spectr[i]; index = i;
}
}
double freq = (double)SampleRate * index / spectr.Length;
if (freq < MinFreq) freq = 0;
_owner.OnFrequencyDetected(new FrequencyDetectedEventArgs(freq));
}
}
}
}
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GuitarNoteNameTutor", "GuitarNoteNameTutor\GuitarNoteNameTutor.csproj", "{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SoundAnalysis", "SoundAnalysis\SoundAnalysis.csproj", "{ABA54DC3-324B-49DE-B79E-C4F573306E4F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SoundCapture", "SoundCapture\SoundCapture.csproj", "{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FrequencyDetection", "FrequencyDetection\FrequencyDetection.csproj", "{72165201-B9EA-45BD-96F9-9E81094C9BF0}"
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<Application x:Class="GuitarNoteNameTutor.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="Window.xaml">
<Application.Resources>
</Application.Resources>
</Application>
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
namespace GuitarNoteNameTutor
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
@@ -0,0 +1,128 @@
<?xml version="1.0" encoding="utf-8"?>
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<AssemblyName>GuitarNoteNameTutor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<ErrorReport>prompt</ErrorReport>
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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<Generator>MSBuild:Compile</Generator>
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<ProjectReference Include="..\FrequencyDetection\FrequencyDetection.csproj">
<Project>{72165201-B9EA-45BD-96F9-9E81094C9BF0}</Project>
<Name>FrequencyDetection</Name>
</ProjectReference>
<ProjectReference Include="..\SoundCapture\SoundCapture.csproj">
<Project>{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}</Project>
<Name>SoundCapture</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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@@ -0,0 +1,20 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GuitarNoteNameTutor", "GuitarNoteNameTutor.csproj", "{3B809A99-9D4C-4C38-9EB6-FE7259757543}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GuitarNoteNameTutor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GuitarNoteNameTutor")]
[assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.3082
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GuitarNoteNameTutor.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GuitarNoteNameTutor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,117 @@
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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There are any number of "resheader" rows that contain simple
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Classes that don't support this are serialized and stored with the
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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: and then encoded with base64 encoding.
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
+30
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.3082
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GuitarNoteNameTutor.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
+11
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<Window x:Class="GuitarNoteNameTutor.SelectDevice"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="SelectDevice" Height="263" Width="300" Loaded="Window_Loaded">
<Grid>
<ListBox Margin="12,44,12,41" Name="devicesListBox" ListBoxItem.MouseDoubleClick="lbi_MouseDoubleClick" />
<Label Height="28" HorizontalAlignment="Left" Margin="12,10,0,0" Name="label1" VerticalAlignment="Top" Width="120">Available Devices:</Label>
<Button Height="23" Margin="125,0,93,12" Name="okButton" VerticalAlignment="Bottom" IsDefault="True" Click="okButton_Click">OK</Button>
<Button Height="23" HorizontalAlignment="Right" Margin="0,0,12,12" Name="cancelButton" VerticalAlignment="Bottom" Width="75" IsCancel="True">Cancel</Button>
</Grid>
</Window>
+57
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using System.Windows;
using SoundCapture;
namespace GuitarNoteNameTutor
{
/// <summary>
/// Interaction logic for SelectDevice.xaml
/// </summary>
public partial class SelectDevice
{
SoundCaptureDevice[] _devices;
public SoundCaptureDevice SelectedDevice
{
get { return _devices[devicesListBox.SelectedIndex]; }
}
public SelectDevice()
{
InitializeComponent();
}
private void LoadDevices()
{
devicesListBox.Items.Clear();
int defaultDeviceIndex = 0;
_devices = SoundCaptureDevice.GetDevices();
for (int i = 0; i < _devices.Length; i++)
{
devicesListBox.Items.Add(_devices[i].Name);
if (_devices[i].IsDefault)
defaultDeviceIndex = i;
}
devicesListBox.SelectedIndex = defaultDeviceIndex;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
LoadDevices();
}
private void okButton_Click(object sender, RoutedEventArgs e)
{
DialogResult = true;
Close();
}
private void lbi_MouseDoubleClick(object sender, RoutedEventArgs e)
{
DialogResult = true;
Close();
}
}
}
+38
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<Window x:Class="GuitarNoteNameTutor.Window"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window" Height="300" Width="300" Closing="Window_Closing">
<Grid>
<Viewbox Margin="4,4,4,41" Stretch="Uniform">
<Label Name="label" FontFamily="Lucida Sans Unicode">Guitar Note Trainer
<Label.Triggers>
<EventTrigger RoutedEvent="Label.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="label"
Storyboard.TargetProperty="Opacity"
From="1.0" To="0.0" Duration="0:0:1"
AutoReverse="True" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Label.Triggers>
</Label>
</Viewbox>
<Button Height="23" Margin="12,0,0,12" Name="startButton" VerticalAlignment="Bottom" HorizontalAlignment="Left" Width="75" Click="startButton_Click">Start</Button>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="3*"></ColumnDefinition>
<ColumnDefinition Width="1*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="1*"></RowDefinition>
<RowDefinition Height="3*"></RowDefinition>
</Grid.RowDefinitions>
<Viewbox Grid.Column="1" Grid.Row="0">
<Label Name="unknownFreqLabel" Visibility="Hidden" Foreground="Red" >?</Label></Viewbox>
</Grid>
<Label Height="28" HorizontalAlignment="Right" Margin="0,0,4,7" Name="frequencyLabel" VerticalAlignment="Bottom" Width="53" HorizontalContentAlignment="Right"></Label>
</Grid>
</Window>
+156
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using System;
using System.Diagnostics;
using System.Windows;
using System.Collections.Generic;
using System.Windows.Threading;
using FrequencyDetection;
using SoundCapture;
namespace GuitarNoteNameTutor
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window
{
private bool IsListenning { get; set; }
private static readonly Dictionary<int, string> HalfNoteSharpNames =
new Dictionary<int, string>
{
{0, "A"},
{1, "A\u266F"},
{2, "B"},
{3, "C"},
{4, "C\u266F"},
{5, "D"},
{6, "D\u266F"},
{7, "E"},
{8, "F"},
{9, "F\u266F"},
{10, "G"},
{11, "G\u266F"},
};
private static readonly Dictionary<int, string> HalfNoteFlatNames =
new Dictionary<int, string>
{
{0, "A"},
{1, "B\u266D"},
{2, "B"},
{3, "C"},
{4, "D\u266D"},
{5, "D"},
{6, "E\u266D"},
{7, "E"},
{8, "F"},
{9, "G\u266D"},
{10, "G"},
{11, "A\u266D"},
};
static readonly double ToneStep = Math.Pow(2, 1.0 / 12);
private readonly Random _rand = new Random();
FrequencyInfoSource _frequencyInfoSource;
public Window()
{
InitializeComponent();
//timer = new DispatcherTimer {Interval = TimeSpan.FromSeconds(2)};
//timer.Tick += timer_Tick;
//timer.Start();
}
private void StopListenning()
{
IsListenning = false;
_frequencyInfoSource.FrequencyDetected -= FrequencyInfoSource_FrequencyDetected;
_frequencyInfoSource.Stop();
_frequencyInfoSource = null;
}
private void StartListenning(SoundCaptureDevice device)
{
IsListenning = true;
_frequencyInfoSource = new SoundFrequencyInfoSource(device);
_frequencyInfoSource.FrequencyDetected += FrequencyInfoSource_FrequencyDetected;
_frequencyInfoSource.Listen();
}
void FrequencyInfoSource_FrequencyDetected(object sender, FrequencyDetectedEventArgs e)
{
if (!Dispatcher.CheckAccess())
{
Dispatcher.BeginInvoke(
new EventHandler<FrequencyDetectedEventArgs>(FrequencyInfoSource_FrequencyDetected), sender, e);
}
else
{
if (e.Frequency <= 0)
{
unknownFreqLabel.Visibility = Visibility.Visible;
frequencyLabel.Content = "?";
return;
}
unknownFreqLabel.Visibility = Visibility.Hidden;
NoteFrequency closestNote = FindClosestNote(e.Frequency);
label.Content = HalfNoteSharpNames[closestNote.HalfStepsFromA];
frequencyLabel.Content = string.Format("{0:0.0}Hz", e.Frequency);
}
}
private class NoteFrequency
{
public int HalfStepsFromA;
public double Frequency;
}
private static NoteFrequency FindClosestNote(double frequency)
{
const double aFrequency = 440.0;
const int toneIndexOffsetToPositives = 120;
int toneIndex = (int)Math.Round(Math.Log(frequency / aFrequency, ToneStep));
int toneHalfStep = (toneIndexOffsetToPositives + toneIndex) % HalfNoteSharpNames.Count;
Debug.WriteLine(string.Format("{0}, {1}", toneIndexOffsetToPositives + toneIndex, (toneIndexOffsetToPositives + toneIndex) / 12 - 7));
NoteFrequency noteFrequency = new NoteFrequency
{
HalfStepsFromA = toneHalfStep,
Frequency = Math.Pow(ToneStep, toneIndex)*aFrequency,
};
return noteFrequency;
}
private DispatcherTimer timer;
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (IsListenning)
{
StopListenning();
}
}
private void startButton_Click(object sender, RoutedEventArgs e)
{
SoundCaptureDevice device = null;
SelectDevice form = new SelectDevice {Owner = this};
bool? dialogResponse = form.ShowDialog();
if (dialogResponse.HasValue && dialogResponse == true)
{
device = form.SelectedDevice;
}
if (device != null)
{
label.Content = string.Empty;
StartListenning(device);
}
}
}
}
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using System;
namespace SoundAnalysis
{
/// <summary>
/// Complex number.
/// </summary>
struct ComplexNumber
{
public double Re;
public double Im;
public ComplexNumber(double re)
{
Re = re;
Im = 0;
}
public ComplexNumber(double re, double im)
{
Re = re;
Im = im;
}
public static ComplexNumber operator *(ComplexNumber n1, ComplexNumber n2)
{
return new ComplexNumber(n1.Re * n2.Re - n1.Im * n2.Im,
n1.Im * n2.Re + n1.Re * n2.Im);
}
public static ComplexNumber operator +(ComplexNumber n1, ComplexNumber n2)
{
return new ComplexNumber(n1.Re + n2.Re, n1.Im + n2.Im);
}
public static ComplexNumber operator -(ComplexNumber n1, ComplexNumber n2)
{
return new ComplexNumber(n1.Re - n2.Re, n1.Im - n2.Im);
}
public static ComplexNumber operator -(ComplexNumber n)
{
return new ComplexNumber(-n.Re, -n.Im);
}
public static implicit operator ComplexNumber(double n)
{
return new ComplexNumber(n, 0);
}
public ComplexNumber PoweredE()
{
double e = Math.Exp(Re);
return new ComplexNumber(e * Math.Cos(Im), e * Math.Sin(Im));
}
public double Power2()
{
return Re * Re - Im * Im;
}
public double AbsPower2()
{
return Re * Re + Im * Im;
}
public override string ToString()
{
return String.Format("{0}+i*{1}", Re, Im);
}
}
}
+121
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using System;
namespace SoundAnalysis
{
/// <summary>
/// Cooley-Tukey FFT algorithm.
/// </summary>
public static class FftAlgorithm
{
/// <summary>
/// Calculates FFT using Cooley-Tukey FFT algorithm.
/// </summary>
/// <param name="x">input data</param>
/// <returns>spectrogram of the data</returns>
/// <remarks>
/// If amount of data items not equal a power of 2, then algorithm
/// automatically pad with 0s to the lowest amount of power of 2.
/// </remarks>
public static double[] Calculate(double[] x)
{
int length;
int bitsInLength;
if (IsPowerOfTwo(x.Length))
{
length = x.Length;
bitsInLength = Log2(length) - 1;
}
else
{
bitsInLength = Log2(x.Length);
length = 1 << bitsInLength;
// the items will be pad with zeros
}
// bit reversal
ComplexNumber[] data = new ComplexNumber[length];
for (int i = 0; i < x.Length; i++)
{
int j = ReverseBits(i, bitsInLength);
data[j] = new ComplexNumber(x[i]);
}
// Cooley-Turkey
for (int i = 0; i < bitsInLength; i++)
{
int m = 1 << i;
int n = m * 2;
double alpha = -(2 * Math.PI / n);
for (int k = 0; k < m; k++)
{
// e^(-2*pi*i/N*k)
ComplexNumber oddPartMultiplier = new ComplexNumber(0, alpha * k).PoweredE();
for (int j = k; j < length; j += n)
{
ComplexNumber evenPart = data[j];
ComplexNumber oddPart = oddPartMultiplier * data[j + m];
data[j] = evenPart + oddPart;
data[j + m] = evenPart - oddPart;
}
}
}
// calculate spectrogram
double[] spectrogram = new double[length];
for (int i = 0; i < spectrogram.Length; i++)
{
spectrogram[i] = data[i].AbsPower2();
}
return spectrogram;
}
/// <summary>
/// Gets number of significat bytes.
/// </summary>
/// <param name="n">Number</param>
/// <returns>Amount of minimal bits to store the number.</returns>
private static int Log2(int n)
{
int i = 0;
while (n > 0)
{
++i; n >>= 1;
}
return i;
}
/// <summary>
/// Reverses bits in the number.
/// </summary>
/// <param name="n">Number</param>
/// <param name="bitsCount">Significant bits in the number.</param>
/// <returns>Reversed binary number.</returns>
private static int ReverseBits(int n, int bitsCount)
{
int reversed = 0;
for (int i = 0; i < bitsCount; i++)
{
int nextBit = n & 1;
n >>= 1;
reversed <<= 1;
reversed |= nextBit;
}
return reversed;
}
/// <summary>
/// Checks if number is power of 2.
/// </summary>
/// <param name="n">number</param>
/// <returns>true if n=2^k and k is positive integer</returns>
private static bool IsPowerOfTwo(int n)
{
return n > 1 && (n & (n - 1)) == 0;
}
}
}
+36
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SoundAnalysis")]
[assembly: AssemblyDescription("Sound anslysis library: FFT")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("notmasteryet")]
[assembly: AssemblyProduct("FftGuitarTuner")]
[assembly: AssemblyCopyright("Copyright © notmasteryet 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("52c3b811-84a7-4a5b-92e6-64f3c16752bb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+49
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{ABA54DC3-324B-49DE-B79E-C4F573306E4F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SoundAnalysis</RootNamespace>
<AssemblyName>SoundAnalysis</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="ComplexNumber.cs" />
<Compile Include="FftCalc.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
+37
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SoundCapture")]
[assembly: AssemblyDescription("Sound capture library")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("notmasteryet")]
[assembly: AssemblyProduct("FftGuitarTuner")]
[assembly: AssemblyCopyright("Copyright © notmasteryet 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b12d1bc8-57d3-464f-9286-b1456655872a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+54
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SoundCapture</RootNamespace>
<AssemblyName>SoundCapture</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.DirectX.DirectSound, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="SoundCaptureBase.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SoundCaptureDevice.cs" />
<Compile Include="SoundCaptureException.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
+194
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using System;
using System.Threading;
using Microsoft.DirectX.DirectSound;
using Microsoft.Win32.SafeHandles;
namespace SoundCapture
{
/// <summary>
/// Base class to capture audio samples.
/// </summary>
public abstract class SoundCaptureBase : IDisposable
{
const int BufferSeconds = 3;
const int NotifyPointsInSecond = 2;
// change in next two will require also code change
const int BitsPerSample = 16;
const int ChannelCount = 1;
int _sampleRate = 44100;
bool _disposed;
private bool IsCapturing { get; set; }
protected int SampleRate
{
get { return _sampleRate; }
set
{
if (_sampleRate <= 0) throw new ArgumentOutOfRangeException();
EnsureIdle();
_sampleRate = value;
}
}
Capture _capture;
CaptureBuffer _buffer;
Notify _notify;
int _bufferLength;
readonly AutoResetEvent _positionEvent;
readonly SafeWaitHandle _positionEventHandle;
readonly ManualResetEvent _terminated;
Thread _thread;
readonly SoundCaptureDevice _device;
protected SoundCaptureBase()
: this(SoundCaptureDevice.GetDefaultDevice())
{
}
protected SoundCaptureBase(SoundCaptureDevice device)
{
_device = device;
_positionEvent = new AutoResetEvent(false);
_positionEventHandle = _positionEvent.SafeWaitHandle;
_terminated = new ManualResetEvent(true);
}
private void EnsureIdle()
{
if (IsCapturing)
throw new SoundCaptureException("Capture is in process");
}
/// <summary>
/// Starts capture process.
/// </summary>
public void Start()
{
EnsureIdle();
IsCapturing = true;
WaveFormat format = new WaveFormat
{
Channels = ChannelCount,
BitsPerSample = BitsPerSample,
SamplesPerSecond = SampleRate,
FormatTag = WaveFormatTag.Pcm,
};
format.BlockAlign = (short)((format.Channels * format.BitsPerSample + 7) / 8);
format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
_bufferLength = format.AverageBytesPerSecond * BufferSeconds;
CaptureBufferDescription desciption = new CaptureBufferDescription
{
Format = format,
BufferBytes = _bufferLength
};
_capture = new Capture(_device.Id);
_buffer = new CaptureBuffer(desciption, _capture);
const int waitHandleCount = BufferSeconds * NotifyPointsInSecond;
BufferPositionNotify[] positions = new BufferPositionNotify[waitHandleCount];
for (int i = 0; i < waitHandleCount; i++)
{
BufferPositionNotify position = new BufferPositionNotify
{
Offset = (i + 1)*_bufferLength/positions.Length - 1,
EventNotifyHandle = _positionEventHandle.DangerousGetHandle()
};
positions[i] = position;
}
_notify = new Notify(_buffer);
_notify.SetNotificationPositions(positions);
_terminated.Reset();
_thread = new Thread(ThreadLoop) {Name = "Sound capture"};
_thread.Start();
}
private void ThreadLoop()
{
_buffer.Start(true);
try
{
int nextCapturePosition = 0;
WaitHandle[] handles = new WaitHandle[] { _terminated, _positionEvent };
while (WaitHandle.WaitAny(handles) > 0)
{
int capturePosition, readPosition;
_buffer.GetCurrentPosition(out capturePosition, out readPosition);
int lockSize = readPosition - nextCapturePosition;
if (lockSize < 0) lockSize += _bufferLength;
if((lockSize & 1) != 0) lockSize--;
int itemsCount = lockSize >> 1;
short[] data = (short[])_buffer.Read(nextCapturePosition, typeof(short), LockFlag.None, itemsCount);
ProcessData(data);
nextCapturePosition = (nextCapturePosition + lockSize) % _bufferLength;
}
}
finally
{
_buffer.Stop();
}
}
/// <summary>
/// Processes the captured data.
/// </summary>
/// <param name="data">Captured data</param>
protected abstract void ProcessData(short[] data);
/// <summary>
/// Stops capture process.
/// </summary>
public void Stop()
{
if (IsCapturing)
{
IsCapturing = false;
_terminated.Set();
//_thread.
_thread.Join();
_notify.Dispose();
_buffer.Dispose();
_capture.Dispose();
}
}
void IDisposable.Dispose()
{
Dispose(true);
}
~SoundCaptureBase()
{
Dispose(false);
}
private void Dispose(bool disposing)
{
if (_disposed) return;
_disposed = true;
GC.SuppressFinalize(this);
if (IsCapturing) Stop();
_positionEventHandle.Dispose();
_positionEvent.Close();
_terminated.Close();
}
}
}
+68
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using System;
using System.Collections.Generic;
using Microsoft.DirectX.DirectSound;
namespace SoundCapture
{
/// <summary>
/// Capture device.
/// </summary>
public class SoundCaptureDevice
{
readonly Guid _id;
readonly string _name;
public bool IsDefault
{
get { return _id == Guid.Empty; }
}
/// <summary>
/// Name of the device.
/// </summary>
public string Name
{
get { return _name; }
}
internal Guid Id
{
get { return _id; }
}
internal SoundCaptureDevice(Guid id, string name)
{
_id = id;
_name = name;
}
public static SoundCaptureDevice[] GetDevices()
{
CaptureDevicesCollection captureDevices = new CaptureDevicesCollection();
List<SoundCaptureDevice> devices = new List<SoundCaptureDevice>();
foreach (DeviceInformation captureDevice in captureDevices)
{
devices.Add(new SoundCaptureDevice(captureDevice.DriverGuid, captureDevice.Description));
}
return devices.ToArray();
}
public static SoundCaptureDevice GetDefaultDevice()
{
CaptureDevicesCollection captureDevices = new CaptureDevicesCollection();
SoundCaptureDevice device = null;
foreach (DeviceInformation captureDevice in captureDevices)
{
if(captureDevice.DriverGuid == Guid.Empty)
{
device = new SoundCaptureDevice(captureDevice.DriverGuid, captureDevice.Description);
break;
}
}
if (device == null)
throw new SoundCaptureException("Default capture device is not found");
return device;
}
}
}
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using System;
namespace SoundCapture
{
public class SoundCaptureException : Exception
{
public SoundCaptureException(string message)
: base(message)
{
}
}
}