Initial commit — WPF guitar note name tutor using FFT frequency detection
This commit is contained in:
@@ -0,0 +1,5 @@
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bin/
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obj/
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*.suo
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*.user
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.vs/
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@@ -0,0 +1,22 @@
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Copyright (c) 2009 notmasteryet
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -0,0 +1,19 @@
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using System;
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|
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namespace FrequencyDetection
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{
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public class FrequencyDetectedEventArgs : EventArgs
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{
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readonly double _frequency;
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public double Frequency
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{
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get { return _frequency; }
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}
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public FrequencyDetectedEventArgs(double frequency)
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{
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_frequency = frequency;
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}
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}
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}
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@@ -0,0 +1,71 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{72165201-B9EA-45BD-96F9-9E81094C9BF0}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>FrequencyDetection</RootNamespace>
|
||||
<AssemblyName>FrequencyDetection</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="FrequencyDetectedEventArgs.cs" />
|
||||
<Compile Include="FrequencyInfoSource.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SoundFrequencyInfoSource.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SoundAnalysis\SoundAnalysis.csproj">
|
||||
<Project>{ABA54DC3-324B-49DE-B79E-C4F573306E4F}</Project>
|
||||
<Name>SoundAnalysis</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SoundCapture\SoundCapture.csproj">
|
||||
<Project>{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}</Project>
|
||||
<Name>SoundCapture</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace FrequencyDetection
|
||||
{
|
||||
public abstract class FrequencyInfoSource
|
||||
{
|
||||
public abstract void Listen();
|
||||
public abstract void Stop();
|
||||
|
||||
public event EventHandler<FrequencyDetectedEventArgs> FrequencyDetected;
|
||||
|
||||
protected void OnFrequencyDetected(FrequencyDetectedEventArgs e)
|
||||
{
|
||||
if (FrequencyDetected != null)
|
||||
{
|
||||
FrequencyDetected(this, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("FrequencyDetection")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("FrequencyDetection")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("cad84e03-98ea-4500-98e4-eef0b4e47094")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using SoundAnalysis;
|
||||
using SoundCapture;
|
||||
|
||||
namespace FrequencyDetection
|
||||
{
|
||||
public class SoundFrequencyInfoSource : FrequencyInfoSource
|
||||
{
|
||||
readonly SoundCaptureDevice _device;
|
||||
Adapter _adapter;
|
||||
|
||||
public SoundFrequencyInfoSource(SoundCaptureDevice device)
|
||||
{
|
||||
_device = device;
|
||||
}
|
||||
|
||||
public override void Listen()
|
||||
{
|
||||
_adapter = new Adapter(this, _device);
|
||||
_adapter.Start();
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
_adapter.Stop();
|
||||
}
|
||||
|
||||
class Adapter : SoundCaptureBase
|
||||
{
|
||||
readonly SoundFrequencyInfoSource _owner;
|
||||
|
||||
const double MinFreq = 60;
|
||||
const double MaxFreq = 1300;
|
||||
|
||||
internal Adapter(SoundFrequencyInfoSource owner, SoundCaptureDevice device)
|
||||
: base(device)
|
||||
{
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
protected override void ProcessData(short[] data)
|
||||
{
|
||||
double[] x = new double[data.Length];
|
||||
for (int i = 0; i < x.Length; i++)
|
||||
{
|
||||
x[i] = data[i];
|
||||
}
|
||||
|
||||
double[] spectr = FftAlgorithm.Calculate(x);
|
||||
int index = 0;
|
||||
double max = spectr[0];
|
||||
int usefullMaxSpectr = Math.Min(spectr.Length,
|
||||
(int)(MaxFreq * spectr.Length / SampleRate) + 1);
|
||||
for (int i = 1; i < usefullMaxSpectr; i++)
|
||||
{
|
||||
if (max < spectr[i])
|
||||
{
|
||||
max = spectr[i]; index = i;
|
||||
}
|
||||
}
|
||||
|
||||
double freq = (double)SampleRate * index / spectr.Length;
|
||||
if (freq < MinFreq) freq = 0;
|
||||
|
||||
_owner.OnFrequencyDetected(new FrequencyDetectedEventArgs(freq));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GuitarNoteNameTutor", "GuitarNoteNameTutor\GuitarNoteNameTutor.csproj", "{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SoundAnalysis", "SoundAnalysis\SoundAnalysis.csproj", "{ABA54DC3-324B-49DE-B79E-C4F573306E4F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SoundCapture", "SoundCapture\SoundCapture.csproj", "{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FrequencyDetection", "FrequencyDetection\FrequencyDetection.csproj", "{72165201-B9EA-45BD-96F9-9E81094C9BF0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{ABA54DC3-324B-49DE-B79E-C4F573306E4F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{ABA54DC3-324B-49DE-B79E-C4F573306E4F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ABA54DC3-324B-49DE-B79E-C4F573306E4F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{ABA54DC3-324B-49DE-B79E-C4F573306E4F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{72165201-B9EA-45BD-96F9-9E81094C9BF0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{72165201-B9EA-45BD-96F9-9E81094C9BF0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{72165201-B9EA-45BD-96F9-9E81094C9BF0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{72165201-B9EA-45BD-96F9-9E81094C9BF0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,8 @@
|
||||
<Application x:Class="GuitarNoteNameTutor.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
StartupUri="Window.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Windows;
|
||||
|
||||
namespace GuitarNoteNameTutor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{5C2AEEC3-B46A-4A40-B900-3C23CAD3FD7E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>GuitarNoteNameTutor</RootNamespace>
|
||||
<AssemblyName>GuitarNoteNameTutor</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UIAutomationProvider">
|
||||
<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase">
|
||||
<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore">
|
||||
<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="PresentationFramework">
|
||||
<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="SelectDevice.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Window.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Window.xaml.cs">
|
||||
<DependentUpon>Window.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<Compile Include="SelectDevice.xaml.cs">
|
||||
<DependentUpon>SelectDevice.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FrequencyDetection\FrequencyDetection.csproj">
|
||||
<Project>{72165201-B9EA-45BD-96F9-9E81094C9BF0}</Project>
|
||||
<Name>FrequencyDetection</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SoundCapture\SoundCapture.csproj">
|
||||
<Project>{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}</Project>
|
||||
<Name>SoundCapture</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GuitarNoteNameTutor", "GuitarNoteNameTutor.csproj", "{3B809A99-9D4C-4C38-9EB6-FE7259757543}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3B809A99-9D4C-4C38-9EB6-FE7259757543}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("GuitarNoteNameTutor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("GuitarNoteNameTutor")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.3082
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GuitarNoteNameTutor.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GuitarNoteNameTutor.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
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}
|
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@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
|
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|
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Version 2.0
|
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|
||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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|
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There are any number of "resheader" rows that contain simple
|
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name/value pairs.
|
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|
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Each data row contains a name, and value. The row also contains a
|
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type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
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Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
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|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
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extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" />
|
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
|
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<xsd:element name="assembly">
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<xsd:complexType>
|
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
|
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</xsd:complexType>
|
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</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
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<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
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</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.3082
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GuitarNoteNameTutor.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
@@ -0,0 +1,11 @@
|
||||
<Window x:Class="GuitarNoteNameTutor.SelectDevice"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="SelectDevice" Height="263" Width="300" Loaded="Window_Loaded">
|
||||
<Grid>
|
||||
<ListBox Margin="12,44,12,41" Name="devicesListBox" ListBoxItem.MouseDoubleClick="lbi_MouseDoubleClick" />
|
||||
<Label Height="28" HorizontalAlignment="Left" Margin="12,10,0,0" Name="label1" VerticalAlignment="Top" Width="120">Available Devices:</Label>
|
||||
<Button Height="23" Margin="125,0,93,12" Name="okButton" VerticalAlignment="Bottom" IsDefault="True" Click="okButton_Click">OK</Button>
|
||||
<Button Height="23" HorizontalAlignment="Right" Margin="0,0,12,12" Name="cancelButton" VerticalAlignment="Bottom" Width="75" IsCancel="True">Cancel</Button>
|
||||
</Grid>
|
||||
</Window>
|
||||
@@ -0,0 +1,57 @@
|
||||
using System.Windows;
|
||||
using SoundCapture;
|
||||
|
||||
namespace GuitarNoteNameTutor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for SelectDevice.xaml
|
||||
/// </summary>
|
||||
public partial class SelectDevice
|
||||
{
|
||||
SoundCaptureDevice[] _devices;
|
||||
|
||||
public SoundCaptureDevice SelectedDevice
|
||||
{
|
||||
get { return _devices[devicesListBox.SelectedIndex]; }
|
||||
}
|
||||
|
||||
public SelectDevice()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void LoadDevices()
|
||||
{
|
||||
devicesListBox.Items.Clear();
|
||||
|
||||
int defaultDeviceIndex = 0;
|
||||
|
||||
_devices = SoundCaptureDevice.GetDevices();
|
||||
for (int i = 0; i < _devices.Length; i++)
|
||||
{
|
||||
devicesListBox.Items.Add(_devices[i].Name);
|
||||
if (_devices[i].IsDefault)
|
||||
defaultDeviceIndex = i;
|
||||
}
|
||||
|
||||
devicesListBox.SelectedIndex = defaultDeviceIndex;
|
||||
}
|
||||
|
||||
private void Window_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
LoadDevices();
|
||||
}
|
||||
|
||||
private void okButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
DialogResult = true;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void lbi_MouseDoubleClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
DialogResult = true;
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
<Window x:Class="GuitarNoteNameTutor.Window"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="Window" Height="300" Width="300" Closing="Window_Closing">
|
||||
<Grid>
|
||||
<Viewbox Margin="4,4,4,41" Stretch="Uniform">
|
||||
<Label Name="label" FontFamily="Lucida Sans Unicode">Guitar Note Trainer
|
||||
<Label.Triggers>
|
||||
<EventTrigger RoutedEvent="Label.Loaded">
|
||||
<BeginStoryboard>
|
||||
<Storyboard>
|
||||
<DoubleAnimation
|
||||
Storyboard.TargetName="label"
|
||||
Storyboard.TargetProperty="Opacity"
|
||||
From="1.0" To="0.0" Duration="0:0:1"
|
||||
AutoReverse="True" RepeatBehavior="Forever" />
|
||||
</Storyboard>
|
||||
</BeginStoryboard>
|
||||
</EventTrigger>
|
||||
</Label.Triggers>
|
||||
</Label>
|
||||
</Viewbox>
|
||||
<Button Height="23" Margin="12,0,0,12" Name="startButton" VerticalAlignment="Bottom" HorizontalAlignment="Left" Width="75" Click="startButton_Click">Start</Button>
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="3*"></ColumnDefinition>
|
||||
<ColumnDefinition Width="1*"></ColumnDefinition>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="1*"></RowDefinition>
|
||||
<RowDefinition Height="3*"></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<Viewbox Grid.Column="1" Grid.Row="0">
|
||||
<Label Name="unknownFreqLabel" Visibility="Hidden" Foreground="Red" >?</Label></Viewbox>
|
||||
</Grid>
|
||||
<Label Height="28" HorizontalAlignment="Right" Margin="0,0,4,7" Name="frequencyLabel" VerticalAlignment="Bottom" Width="53" HorizontalContentAlignment="Right"></Label>
|
||||
</Grid>
|
||||
</Window>
|
||||
@@ -0,0 +1,156 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Windows;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Threading;
|
||||
using FrequencyDetection;
|
||||
using SoundCapture;
|
||||
|
||||
namespace GuitarNoteNameTutor
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for Window1.xaml
|
||||
/// </summary>
|
||||
public partial class Window
|
||||
{
|
||||
private bool IsListenning { get; set; }
|
||||
|
||||
private static readonly Dictionary<int, string> HalfNoteSharpNames =
|
||||
new Dictionary<int, string>
|
||||
{
|
||||
{0, "A"},
|
||||
{1, "A\u266F"},
|
||||
{2, "B"},
|
||||
{3, "C"},
|
||||
{4, "C\u266F"},
|
||||
{5, "D"},
|
||||
{6, "D\u266F"},
|
||||
{7, "E"},
|
||||
{8, "F"},
|
||||
{9, "F\u266F"},
|
||||
{10, "G"},
|
||||
{11, "G\u266F"},
|
||||
};
|
||||
|
||||
private static readonly Dictionary<int, string> HalfNoteFlatNames =
|
||||
new Dictionary<int, string>
|
||||
{
|
||||
{0, "A"},
|
||||
{1, "B\u266D"},
|
||||
{2, "B"},
|
||||
{3, "C"},
|
||||
{4, "D\u266D"},
|
||||
{5, "D"},
|
||||
{6, "E\u266D"},
|
||||
{7, "E"},
|
||||
{8, "F"},
|
||||
{9, "G\u266D"},
|
||||
{10, "G"},
|
||||
{11, "A\u266D"},
|
||||
};
|
||||
|
||||
static readonly double ToneStep = Math.Pow(2, 1.0 / 12);
|
||||
|
||||
private readonly Random _rand = new Random();
|
||||
|
||||
FrequencyInfoSource _frequencyInfoSource;
|
||||
|
||||
public Window()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//timer = new DispatcherTimer {Interval = TimeSpan.FromSeconds(2)};
|
||||
//timer.Tick += timer_Tick;
|
||||
//timer.Start();
|
||||
}
|
||||
|
||||
private void StopListenning()
|
||||
{
|
||||
IsListenning = false;
|
||||
_frequencyInfoSource.FrequencyDetected -= FrequencyInfoSource_FrequencyDetected;
|
||||
_frequencyInfoSource.Stop();
|
||||
_frequencyInfoSource = null;
|
||||
}
|
||||
|
||||
private void StartListenning(SoundCaptureDevice device)
|
||||
{
|
||||
IsListenning = true;
|
||||
_frequencyInfoSource = new SoundFrequencyInfoSource(device);
|
||||
_frequencyInfoSource.FrequencyDetected += FrequencyInfoSource_FrequencyDetected;
|
||||
_frequencyInfoSource.Listen();
|
||||
}
|
||||
|
||||
void FrequencyInfoSource_FrequencyDetected(object sender, FrequencyDetectedEventArgs e)
|
||||
{
|
||||
if (!Dispatcher.CheckAccess())
|
||||
{
|
||||
Dispatcher.BeginInvoke(
|
||||
new EventHandler<FrequencyDetectedEventArgs>(FrequencyInfoSource_FrequencyDetected), sender, e);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (e.Frequency <= 0)
|
||||
{
|
||||
unknownFreqLabel.Visibility = Visibility.Visible;
|
||||
frequencyLabel.Content = "?";
|
||||
return;
|
||||
}
|
||||
unknownFreqLabel.Visibility = Visibility.Hidden;
|
||||
|
||||
NoteFrequency closestNote = FindClosestNote(e.Frequency);
|
||||
label.Content = HalfNoteSharpNames[closestNote.HalfStepsFromA];
|
||||
frequencyLabel.Content = string.Format("{0:0.0}Hz", e.Frequency);
|
||||
}
|
||||
}
|
||||
|
||||
private class NoteFrequency
|
||||
{
|
||||
public int HalfStepsFromA;
|
||||
public double Frequency;
|
||||
}
|
||||
|
||||
private static NoteFrequency FindClosestNote(double frequency)
|
||||
{
|
||||
const double aFrequency = 440.0;
|
||||
const int toneIndexOffsetToPositives = 120;
|
||||
|
||||
int toneIndex = (int)Math.Round(Math.Log(frequency / aFrequency, ToneStep));
|
||||
int toneHalfStep = (toneIndexOffsetToPositives + toneIndex) % HalfNoteSharpNames.Count;
|
||||
Debug.WriteLine(string.Format("{0}, {1}", toneIndexOffsetToPositives + toneIndex, (toneIndexOffsetToPositives + toneIndex) / 12 - 7));
|
||||
NoteFrequency noteFrequency = new NoteFrequency
|
||||
{
|
||||
HalfStepsFromA = toneHalfStep,
|
||||
Frequency = Math.Pow(ToneStep, toneIndex)*aFrequency,
|
||||
};
|
||||
|
||||
return noteFrequency;
|
||||
}
|
||||
|
||||
private DispatcherTimer timer;
|
||||
|
||||
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
if (IsListenning)
|
||||
{
|
||||
StopListenning();
|
||||
}
|
||||
}
|
||||
|
||||
private void startButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
SoundCaptureDevice device = null;
|
||||
SelectDevice form = new SelectDevice {Owner = this};
|
||||
bool? dialogResponse = form.ShowDialog();
|
||||
if (dialogResponse.HasValue && dialogResponse == true)
|
||||
{
|
||||
device = form.SelectedDevice;
|
||||
}
|
||||
|
||||
if (device != null)
|
||||
{
|
||||
label.Content = string.Empty;
|
||||
StartListenning(device);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
|
||||
namespace SoundAnalysis
|
||||
{
|
||||
/// <summary>
|
||||
/// Complex number.
|
||||
/// </summary>
|
||||
struct ComplexNumber
|
||||
{
|
||||
public double Re;
|
||||
public double Im;
|
||||
|
||||
public ComplexNumber(double re)
|
||||
{
|
||||
Re = re;
|
||||
Im = 0;
|
||||
}
|
||||
|
||||
public ComplexNumber(double re, double im)
|
||||
{
|
||||
Re = re;
|
||||
Im = im;
|
||||
}
|
||||
|
||||
public static ComplexNumber operator *(ComplexNumber n1, ComplexNumber n2)
|
||||
{
|
||||
return new ComplexNumber(n1.Re * n2.Re - n1.Im * n2.Im,
|
||||
n1.Im * n2.Re + n1.Re * n2.Im);
|
||||
}
|
||||
|
||||
public static ComplexNumber operator +(ComplexNumber n1, ComplexNumber n2)
|
||||
{
|
||||
return new ComplexNumber(n1.Re + n2.Re, n1.Im + n2.Im);
|
||||
}
|
||||
|
||||
public static ComplexNumber operator -(ComplexNumber n1, ComplexNumber n2)
|
||||
{
|
||||
return new ComplexNumber(n1.Re - n2.Re, n1.Im - n2.Im);
|
||||
}
|
||||
|
||||
public static ComplexNumber operator -(ComplexNumber n)
|
||||
{
|
||||
return new ComplexNumber(-n.Re, -n.Im);
|
||||
}
|
||||
|
||||
public static implicit operator ComplexNumber(double n)
|
||||
{
|
||||
return new ComplexNumber(n, 0);
|
||||
}
|
||||
|
||||
public ComplexNumber PoweredE()
|
||||
{
|
||||
double e = Math.Exp(Re);
|
||||
return new ComplexNumber(e * Math.Cos(Im), e * Math.Sin(Im));
|
||||
}
|
||||
|
||||
public double Power2()
|
||||
{
|
||||
return Re * Re - Im * Im;
|
||||
}
|
||||
|
||||
public double AbsPower2()
|
||||
{
|
||||
return Re * Re + Im * Im;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("{0}+i*{1}", Re, Im);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
using System;
|
||||
|
||||
namespace SoundAnalysis
|
||||
{
|
||||
/// <summary>
|
||||
/// Cooley-Tukey FFT algorithm.
|
||||
/// </summary>
|
||||
public static class FftAlgorithm
|
||||
{
|
||||
/// <summary>
|
||||
/// Calculates FFT using Cooley-Tukey FFT algorithm.
|
||||
/// </summary>
|
||||
/// <param name="x">input data</param>
|
||||
/// <returns>spectrogram of the data</returns>
|
||||
/// <remarks>
|
||||
/// If amount of data items not equal a power of 2, then algorithm
|
||||
/// automatically pad with 0s to the lowest amount of power of 2.
|
||||
/// </remarks>
|
||||
public static double[] Calculate(double[] x)
|
||||
{
|
||||
int length;
|
||||
int bitsInLength;
|
||||
if (IsPowerOfTwo(x.Length))
|
||||
{
|
||||
length = x.Length;
|
||||
bitsInLength = Log2(length) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitsInLength = Log2(x.Length);
|
||||
length = 1 << bitsInLength;
|
||||
// the items will be pad with zeros
|
||||
}
|
||||
|
||||
// bit reversal
|
||||
ComplexNumber[] data = new ComplexNumber[length];
|
||||
for (int i = 0; i < x.Length; i++)
|
||||
{
|
||||
int j = ReverseBits(i, bitsInLength);
|
||||
data[j] = new ComplexNumber(x[i]);
|
||||
}
|
||||
|
||||
// Cooley-Turkey
|
||||
for (int i = 0; i < bitsInLength; i++)
|
||||
{
|
||||
int m = 1 << i;
|
||||
int n = m * 2;
|
||||
double alpha = -(2 * Math.PI / n);
|
||||
|
||||
for (int k = 0; k < m; k++)
|
||||
{
|
||||
// e^(-2*pi*i/N*k)
|
||||
ComplexNumber oddPartMultiplier = new ComplexNumber(0, alpha * k).PoweredE();
|
||||
|
||||
for (int j = k; j < length; j += n)
|
||||
{
|
||||
ComplexNumber evenPart = data[j];
|
||||
ComplexNumber oddPart = oddPartMultiplier * data[j + m];
|
||||
data[j] = evenPart + oddPart;
|
||||
data[j + m] = evenPart - oddPart;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// calculate spectrogram
|
||||
double[] spectrogram = new double[length];
|
||||
for (int i = 0; i < spectrogram.Length; i++)
|
||||
{
|
||||
spectrogram[i] = data[i].AbsPower2();
|
||||
}
|
||||
return spectrogram;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets number of significat bytes.
|
||||
/// </summary>
|
||||
/// <param name="n">Number</param>
|
||||
/// <returns>Amount of minimal bits to store the number.</returns>
|
||||
private static int Log2(int n)
|
||||
{
|
||||
int i = 0;
|
||||
while (n > 0)
|
||||
{
|
||||
++i; n >>= 1;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverses bits in the number.
|
||||
/// </summary>
|
||||
/// <param name="n">Number</param>
|
||||
/// <param name="bitsCount">Significant bits in the number.</param>
|
||||
/// <returns>Reversed binary number.</returns>
|
||||
private static int ReverseBits(int n, int bitsCount)
|
||||
{
|
||||
int reversed = 0;
|
||||
for (int i = 0; i < bitsCount; i++)
|
||||
{
|
||||
int nextBit = n & 1;
|
||||
n >>= 1;
|
||||
|
||||
reversed <<= 1;
|
||||
reversed |= nextBit;
|
||||
}
|
||||
return reversed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if number is power of 2.
|
||||
/// </summary>
|
||||
/// <param name="n">number</param>
|
||||
/// <returns>true if n=2^k and k is positive integer</returns>
|
||||
private static bool IsPowerOfTwo(int n)
|
||||
{
|
||||
return n > 1 && (n & (n - 1)) == 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SoundAnalysis")]
|
||||
[assembly: AssemblyDescription("Sound anslysis library: FFT")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("notmasteryet")]
|
||||
[assembly: AssemblyProduct("FftGuitarTuner")]
|
||||
[assembly: AssemblyCopyright("Copyright © notmasteryet 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("52c3b811-84a7-4a5b-92e6-64f3c16752bb")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{ABA54DC3-324B-49DE-B79E-C4F573306E4F}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SoundAnalysis</RootNamespace>
|
||||
<AssemblyName>SoundAnalysis</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ComplexNumber.cs" />
|
||||
<Compile Include="FftCalc.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,37 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SoundCapture")]
|
||||
[assembly: AssemblyDescription("Sound capture library")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("notmasteryet")]
|
||||
[assembly: AssemblyProduct("FftGuitarTuner")]
|
||||
[assembly: AssemblyCopyright("Copyright © notmasteryet 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("b12d1bc8-57d3-464f-9286-b1456655872a")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{DAE12676-B26C-4487-A1A5-D7FE2E64E6CE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SoundCapture</RootNamespace>
|
||||
<AssemblyName>SoundCapture</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.DirectX.DirectSound, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="SoundCaptureBase.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SoundCaptureDevice.cs" />
|
||||
<Compile Include="SoundCaptureException.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,194 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Microsoft.DirectX.DirectSound;
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace SoundCapture
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class to capture audio samples.
|
||||
/// </summary>
|
||||
public abstract class SoundCaptureBase : IDisposable
|
||||
{
|
||||
const int BufferSeconds = 3;
|
||||
const int NotifyPointsInSecond = 2;
|
||||
|
||||
// change in next two will require also code change
|
||||
const int BitsPerSample = 16;
|
||||
const int ChannelCount = 1;
|
||||
|
||||
int _sampleRate = 44100;
|
||||
bool _disposed;
|
||||
|
||||
private bool IsCapturing { get; set; }
|
||||
|
||||
protected int SampleRate
|
||||
{
|
||||
get { return _sampleRate; }
|
||||
set
|
||||
{
|
||||
if (_sampleRate <= 0) throw new ArgumentOutOfRangeException();
|
||||
|
||||
EnsureIdle();
|
||||
|
||||
_sampleRate = value;
|
||||
}
|
||||
}
|
||||
|
||||
Capture _capture;
|
||||
CaptureBuffer _buffer;
|
||||
Notify _notify;
|
||||
int _bufferLength;
|
||||
readonly AutoResetEvent _positionEvent;
|
||||
readonly SafeWaitHandle _positionEventHandle;
|
||||
readonly ManualResetEvent _terminated;
|
||||
Thread _thread;
|
||||
readonly SoundCaptureDevice _device;
|
||||
|
||||
protected SoundCaptureBase()
|
||||
: this(SoundCaptureDevice.GetDefaultDevice())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected SoundCaptureBase(SoundCaptureDevice device)
|
||||
{
|
||||
_device = device;
|
||||
|
||||
_positionEvent = new AutoResetEvent(false);
|
||||
_positionEventHandle = _positionEvent.SafeWaitHandle;
|
||||
_terminated = new ManualResetEvent(true);
|
||||
}
|
||||
|
||||
private void EnsureIdle()
|
||||
{
|
||||
if (IsCapturing)
|
||||
throw new SoundCaptureException("Capture is in process");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts capture process.
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
EnsureIdle();
|
||||
|
||||
IsCapturing = true;
|
||||
|
||||
WaveFormat format = new WaveFormat
|
||||
{
|
||||
Channels = ChannelCount,
|
||||
BitsPerSample = BitsPerSample,
|
||||
SamplesPerSecond = SampleRate,
|
||||
FormatTag = WaveFormatTag.Pcm,
|
||||
};
|
||||
format.BlockAlign = (short)((format.Channels * format.BitsPerSample + 7) / 8);
|
||||
format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
|
||||
|
||||
_bufferLength = format.AverageBytesPerSecond * BufferSeconds;
|
||||
CaptureBufferDescription desciption = new CaptureBufferDescription
|
||||
{
|
||||
Format = format,
|
||||
BufferBytes = _bufferLength
|
||||
};
|
||||
|
||||
_capture = new Capture(_device.Id);
|
||||
_buffer = new CaptureBuffer(desciption, _capture);
|
||||
|
||||
const int waitHandleCount = BufferSeconds * NotifyPointsInSecond;
|
||||
BufferPositionNotify[] positions = new BufferPositionNotify[waitHandleCount];
|
||||
for (int i = 0; i < waitHandleCount; i++)
|
||||
{
|
||||
BufferPositionNotify position = new BufferPositionNotify
|
||||
{
|
||||
Offset = (i + 1)*_bufferLength/positions.Length - 1,
|
||||
EventNotifyHandle = _positionEventHandle.DangerousGetHandle()
|
||||
};
|
||||
positions[i] = position;
|
||||
}
|
||||
|
||||
_notify = new Notify(_buffer);
|
||||
_notify.SetNotificationPositions(positions);
|
||||
|
||||
_terminated.Reset();
|
||||
_thread = new Thread(ThreadLoop) {Name = "Sound capture"};
|
||||
_thread.Start();
|
||||
}
|
||||
|
||||
private void ThreadLoop()
|
||||
{
|
||||
_buffer.Start(true);
|
||||
try
|
||||
{
|
||||
int nextCapturePosition = 0;
|
||||
WaitHandle[] handles = new WaitHandle[] { _terminated, _positionEvent };
|
||||
while (WaitHandle.WaitAny(handles) > 0)
|
||||
{
|
||||
int capturePosition, readPosition;
|
||||
_buffer.GetCurrentPosition(out capturePosition, out readPosition);
|
||||
|
||||
int lockSize = readPosition - nextCapturePosition;
|
||||
if (lockSize < 0) lockSize += _bufferLength;
|
||||
if((lockSize & 1) != 0) lockSize--;
|
||||
|
||||
int itemsCount = lockSize >> 1;
|
||||
|
||||
short[] data = (short[])_buffer.Read(nextCapturePosition, typeof(short), LockFlag.None, itemsCount);
|
||||
ProcessData(data);
|
||||
nextCapturePosition = (nextCapturePosition + lockSize) % _bufferLength;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_buffer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes the captured data.
|
||||
/// </summary>
|
||||
/// <param name="data">Captured data</param>
|
||||
protected abstract void ProcessData(short[] data);
|
||||
|
||||
/// <summary>
|
||||
/// Stops capture process.
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
if (IsCapturing)
|
||||
{
|
||||
IsCapturing = false;
|
||||
|
||||
_terminated.Set();
|
||||
//_thread.
|
||||
_thread.Join();
|
||||
|
||||
_notify.Dispose();
|
||||
_buffer.Dispose();
|
||||
_capture.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
~SoundCaptureBase()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposed) return;
|
||||
|
||||
_disposed = true;
|
||||
GC.SuppressFinalize(this);
|
||||
if (IsCapturing) Stop();
|
||||
_positionEventHandle.Dispose();
|
||||
_positionEvent.Close();
|
||||
_terminated.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.DirectX.DirectSound;
|
||||
|
||||
namespace SoundCapture
|
||||
{
|
||||
/// <summary>
|
||||
/// Capture device.
|
||||
/// </summary>
|
||||
public class SoundCaptureDevice
|
||||
{
|
||||
readonly Guid _id;
|
||||
|
||||
readonly string _name;
|
||||
|
||||
public bool IsDefault
|
||||
{
|
||||
get { return _id == Guid.Empty; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Name of the device.
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get { return _name; }
|
||||
}
|
||||
|
||||
internal Guid Id
|
||||
{
|
||||
get { return _id; }
|
||||
}
|
||||
|
||||
internal SoundCaptureDevice(Guid id, string name)
|
||||
{
|
||||
_id = id;
|
||||
_name = name;
|
||||
}
|
||||
|
||||
public static SoundCaptureDevice[] GetDevices()
|
||||
{
|
||||
CaptureDevicesCollection captureDevices = new CaptureDevicesCollection();
|
||||
List<SoundCaptureDevice> devices = new List<SoundCaptureDevice>();
|
||||
foreach (DeviceInformation captureDevice in captureDevices)
|
||||
{
|
||||
devices.Add(new SoundCaptureDevice(captureDevice.DriverGuid, captureDevice.Description));
|
||||
}
|
||||
return devices.ToArray();
|
||||
}
|
||||
|
||||
public static SoundCaptureDevice GetDefaultDevice()
|
||||
{
|
||||
CaptureDevicesCollection captureDevices = new CaptureDevicesCollection();
|
||||
SoundCaptureDevice device = null;
|
||||
foreach (DeviceInformation captureDevice in captureDevices)
|
||||
{
|
||||
if(captureDevice.DriverGuid == Guid.Empty)
|
||||
{
|
||||
device = new SoundCaptureDevice(captureDevice.DriverGuid, captureDevice.Description);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (device == null)
|
||||
throw new SoundCaptureException("Default capture device is not found");
|
||||
return device;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace SoundCapture
|
||||
{
|
||||
public class SoundCaptureException : Exception
|
||||
{
|
||||
public SoundCaptureException(string message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user