Initial commit — WPF guitar note name tutor using FFT frequency detection
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using System;
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using System.Threading;
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using Microsoft.DirectX.DirectSound;
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using Microsoft.Win32.SafeHandles;
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namespace SoundCapture
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{
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/// <summary>
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/// Base class to capture audio samples.
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/// </summary>
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public abstract class SoundCaptureBase : IDisposable
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{
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const int BufferSeconds = 3;
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const int NotifyPointsInSecond = 2;
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// change in next two will require also code change
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const int BitsPerSample = 16;
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const int ChannelCount = 1;
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int _sampleRate = 44100;
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bool _disposed;
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private bool IsCapturing { get; set; }
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protected int SampleRate
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{
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get { return _sampleRate; }
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set
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{
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if (_sampleRate <= 0) throw new ArgumentOutOfRangeException();
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EnsureIdle();
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_sampleRate = value;
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}
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}
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Capture _capture;
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CaptureBuffer _buffer;
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Notify _notify;
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int _bufferLength;
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readonly AutoResetEvent _positionEvent;
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readonly SafeWaitHandle _positionEventHandle;
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readonly ManualResetEvent _terminated;
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Thread _thread;
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readonly SoundCaptureDevice _device;
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protected SoundCaptureBase()
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: this(SoundCaptureDevice.GetDefaultDevice())
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{
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}
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protected SoundCaptureBase(SoundCaptureDevice device)
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{
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_device = device;
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_positionEvent = new AutoResetEvent(false);
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_positionEventHandle = _positionEvent.SafeWaitHandle;
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_terminated = new ManualResetEvent(true);
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}
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private void EnsureIdle()
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{
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if (IsCapturing)
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throw new SoundCaptureException("Capture is in process");
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}
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/// <summary>
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/// Starts capture process.
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/// </summary>
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public void Start()
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{
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EnsureIdle();
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IsCapturing = true;
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WaveFormat format = new WaveFormat
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{
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Channels = ChannelCount,
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BitsPerSample = BitsPerSample,
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SamplesPerSecond = SampleRate,
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FormatTag = WaveFormatTag.Pcm,
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};
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format.BlockAlign = (short)((format.Channels * format.BitsPerSample + 7) / 8);
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format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
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_bufferLength = format.AverageBytesPerSecond * BufferSeconds;
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CaptureBufferDescription desciption = new CaptureBufferDescription
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{
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Format = format,
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BufferBytes = _bufferLength
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};
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_capture = new Capture(_device.Id);
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_buffer = new CaptureBuffer(desciption, _capture);
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const int waitHandleCount = BufferSeconds * NotifyPointsInSecond;
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BufferPositionNotify[] positions = new BufferPositionNotify[waitHandleCount];
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for (int i = 0; i < waitHandleCount; i++)
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{
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BufferPositionNotify position = new BufferPositionNotify
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{
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Offset = (i + 1)*_bufferLength/positions.Length - 1,
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EventNotifyHandle = _positionEventHandle.DangerousGetHandle()
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};
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positions[i] = position;
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}
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_notify = new Notify(_buffer);
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_notify.SetNotificationPositions(positions);
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_terminated.Reset();
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_thread = new Thread(ThreadLoop) {Name = "Sound capture"};
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_thread.Start();
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}
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private void ThreadLoop()
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{
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_buffer.Start(true);
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try
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{
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int nextCapturePosition = 0;
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WaitHandle[] handles = new WaitHandle[] { _terminated, _positionEvent };
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while (WaitHandle.WaitAny(handles) > 0)
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{
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int capturePosition, readPosition;
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_buffer.GetCurrentPosition(out capturePosition, out readPosition);
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int lockSize = readPosition - nextCapturePosition;
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if (lockSize < 0) lockSize += _bufferLength;
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if((lockSize & 1) != 0) lockSize--;
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int itemsCount = lockSize >> 1;
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short[] data = (short[])_buffer.Read(nextCapturePosition, typeof(short), LockFlag.None, itemsCount);
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ProcessData(data);
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nextCapturePosition = (nextCapturePosition + lockSize) % _bufferLength;
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}
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}
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finally
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{
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_buffer.Stop();
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}
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}
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/// <summary>
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/// Processes the captured data.
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/// </summary>
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/// <param name="data">Captured data</param>
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protected abstract void ProcessData(short[] data);
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/// <summary>
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/// Stops capture process.
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/// </summary>
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public void Stop()
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{
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if (IsCapturing)
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{
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IsCapturing = false;
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_terminated.Set();
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//_thread.
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_thread.Join();
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_notify.Dispose();
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_buffer.Dispose();
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_capture.Dispose();
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}
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}
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void IDisposable.Dispose()
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{
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Dispose(true);
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}
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~SoundCaptureBase()
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{
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Dispose(false);
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}
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private void Dispose(bool disposing)
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{
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if (_disposed) return;
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_disposed = true;
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GC.SuppressFinalize(this);
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if (IsCapturing) Stop();
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_positionEventHandle.Dispose();
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_positionEvent.Close();
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_terminated.Close();
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}
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}
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}
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