175 lines
6.2 KiB
C#
175 lines
6.2 KiB
C#
using Core.Entities;
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namespace Core.Calculation;
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public enum UnassignedScheduleStrategy
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{
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BiggestGroup,
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IndividualEvents,
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AnyNotMeetingAlready,
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LevelOfEffort,
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Any
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}
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public class UnassignedStudentScheduler
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{
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private readonly IList<Student> _students;
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private readonly IList<Team> _teams;
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private readonly IList<Team>[] _timeslots;
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public UnassignedStudentScheduler(IList<Team> teams, IList<Team>[] timeslots)
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{
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_teams = teams;
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_students = teams.SelectMany(t => t.Students).Distinct().ToList();
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_timeslots = timeslots.Select(ts => ts.Select(t => t.Clone()).ToList()).ToArray();
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}
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public static IEnumerable<Student> UnassignedStudents(IList<Student> students, IList<Team> timeSlot)
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=> students.Where(s => !timeSlot.SelectMany(t => t.Students).Contains(s));
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public static IEnumerable<Student>[] UnassignedStudents(IList<Student> students, IList<Team>[] schedule)
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=> schedule.Select(ts => UnassignedStudents(students, ts)).ToArray();
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public IList<Team>[] ScheduleStrategy(UnassignedScheduleStrategy scheduleStrategy)
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{
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switch (scheduleStrategy)
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{
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case UnassignedScheduleStrategy.BiggestGroup:
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return ScheduleStrategy(GetAvailableTeams_BiggestGroup);
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case UnassignedScheduleStrategy.IndividualEvents:
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return ScheduleStrategy(GetAvailableTeams_Individual);
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case UnassignedScheduleStrategy.AnyNotMeetingAlready:
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return ScheduleStrategy(GetAvailableTeams_AnyNotMeetingAlready);
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case UnassignedScheduleStrategy.Any:
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return ScheduleStrategy(GetAvailableTeams_Any);
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case UnassignedScheduleStrategy.LevelOfEffort:
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return ScheduleStrategy(GetAvailableTeams_LevelOfEffort);
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default:
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throw new ArgumentOutOfRangeException(nameof(scheduleStrategy), scheduleStrategy, null);
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}
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}
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public IList<Team>[] ScheduleStrategy(Func<IEnumerable<Team>, IEnumerable<Student>, IEnumerable<Team>> availableTeamSelector)
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{
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// Find stuff for unassigned students in each timeslot
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var scheduledTeams = _timeslots.SelectMany(list => list).Distinct().ToList();
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foreach (var slot in _timeslots)
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{
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var unassigned = UnassignedStudents(_students, slot).ToList();
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while (unassigned.Count > 0)
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{
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var assignedStudents = slot.SelectMany(t => t.Students).Distinct();
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var availableTeams = availableTeamSelector(scheduledTeams, assignedStudents);
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var teamToAdd = availableTeams.FirstOrDefault();
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if (teamToAdd == null)
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break;
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slot.Add(teamToAdd);
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scheduledTeams.Add(teamToAdd);
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foreach (var student in teamToAdd.Students)
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unassigned.Remove(student);
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}
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}
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return _timeslots;
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}
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// find teams where several unassigned students can work together
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private IEnumerable<Team> GetAvailableTeams_BiggestGroup(
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IEnumerable<Team> scheduledTeams, IEnumerable<Student> assignedStudents) =>
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_teams
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.Where(t => scheduledTeams.All(st => st.Name != t.Name))
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.Select(t => t.CloneWithOmittedStudents(assignedStudents))
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.Where(t => t.Students.Count > 1) //|| t.Event.Format is EventFormat.Individual
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//.OrderBy(t => scheduledTeams.Count(st => st.Name == t.Name))
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.OrderByDescending(t => t.Students.Count); // select descending greatest number of students assigned
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//.ThenBy(t => Random.Shared.Next()); // todo: sort by student historic record of event assignment
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// find individual events unassigned students can work on
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private IEnumerable<Team> GetAvailableTeams_Individual(
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IEnumerable<Team> scheduledTeams, IEnumerable<Student> assignedStudents) =>
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_teams
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.Where(t => scheduledTeams.All(st => st.Name != t.Name))
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.Where(t => t.Event.Format == EventFormat.Individual || t.Students.Count == 1)
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.Select(t => t.CloneWithOmittedStudents(assignedStudents))
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.Where(t => t.Students.Count > 0);
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// find any unassigned event students can work on
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private IEnumerable<Team> GetAvailableTeams_AnyNotMeetingAlready(
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IEnumerable<Team> scheduledTeams, IEnumerable<Student> assignedStudents) =>
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_teams
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.Where(t => scheduledTeams.All(st => st.Name != t.Name))
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.Select(t => t.CloneWithOmittedStudents(assignedStudents))
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.Where(t => t.Students.Count > 0);
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private IEnumerable<Team> GetAvailableTeams_Any(
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IEnumerable<Team> scheduledTeams, IEnumerable<Student> assignedStudents) =>
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_teams
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.Select(t => t.CloneWithOmittedStudents(assignedStudents))
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.Where(t => t.Students.Count > 0);
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// find teams where several unassigned students can work together
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private IEnumerable<Team> GetAvailableTeams_LevelOfEffort(
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IEnumerable<Team> scheduledTeams, IEnumerable<Student> assignedStudents) =>
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_teams
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.Where(t => scheduledTeams.All(st => st.Name != t.Name))
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.Select(t => t.CloneWithOmittedStudents(assignedStudents))
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.Where(t => t.Students.Count > 1) //|| t.Event.Format is EventFormat.Individual
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//.OrderBy(t => scheduledTeams.Count(st => st.Name == t.Name))
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.OrderByDescending(t => t.Event.LevelOfEffort); // select descending greatest number of students assigned
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//add team to another timeslot, if any available
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public IList<Team>[] AddAdditionalTimeSlot(Team team)
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{
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// sort by how many teammembers are already in that timeslot, descending
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foreach (var timeslot in _timeslots.OrderBy(ts => ts.SelectMany(t => t.Students).Count(team.Students.Contains)))
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{
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if (timeslot.Any(t => t.Name == team.Name))
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continue;
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timeslot.Add(team);
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break;
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}
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return _timeslots;
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}
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// Keep the current events rolling for the other time slots
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public IList<Team>[] ExtendEvents()
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{
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var scheduledTeams = _timeslots.SelectMany(list => list).Distinct().ToList();
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// get all the students in each time slot
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var timeslotStudents = _timeslots.Select(ts => ts.SelectMany(t => t.Students).Distinct()).ToArray();
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// clone teams from timeslot for each other timeslot, removing the students
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//var copiedTeams = new Dictionary<int, IList<Team>>();
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for (var i = 0; i < _timeslots.Length; i++)
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{
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var sourceTimeslot = _timeslots[i];
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for (var j = 0; j < _timeslots.Length; j++)
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{
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if (i == j)
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continue;
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var targetTimeslot = _timeslots[j];
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var targetTimeslotStudents = targetTimeslot.SelectMany(t => t.Students).Distinct();
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var clonedTeams = sourceTimeslot.Select(t => t.CloneWithOmittedStudents(targetTimeslotStudents));
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foreach (var clonedTeam in clonedTeams.Where(t => t.Students.Any()))
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{
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targetTimeslot.Add(clonedTeam);
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}
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}
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}
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return _timeslots;
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}
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} |