Update icons for event attributes
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@@ -1,21 +1,25 @@
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@using WebApp.Models
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<span style=""></span>
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@if (EventDefinition.LevelOfEffort.HasValue)
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@* @if (EventDefinition.LevelOfEffort.HasValue)
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{
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<span class="numberCircle">@EventDefinition.LevelOfEffort</span>
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}
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} *@
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<MudText Style="font-family: monospace; white-space: pre;">
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@{
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var loeIcon = AppIcons.LevelOfEffortIcon(EventDefinition.LevelOfEffort);
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var loeColor = AppIcons.IconColors.GetValueOrDefault(loeIcon, "inherit");
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}
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@RenderFixedWidthChar(loeIcon, "1.5em", loeColor)
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@foreach (var charStr in _attributes.Select(c => c.ToString()))
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{
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var color = AppIcons.IconColors.GetValueOrDefault(charStr, "inherit");
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if (AppIcons.IconTooltips.TryGetValue(charStr, out var tooltip))
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{
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<MudTooltip Text="@tooltip">@charStr</MudTooltip>
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<MudTooltip Text="@tooltip">@RenderFixedWidthChar(charStr, color: color)</MudTooltip>
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}
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else
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{
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@charStr
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@RenderFixedWidthChar(charStr, color: color)
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}
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}
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</MudText>
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@@ -35,4 +39,9 @@
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_attributes += EventDefinition.InterviewOrPresentation ? AppIcons.PresentationEvent : " ";
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_attributes += EventDefinition.Presubmission ? AppIcons.PresubmissionEvent : " ";
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}
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private RenderFragment RenderFixedWidthChar(string character, string width = "1.3em", string color = "inherit") => __builder =>
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{
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<span style="display: inline-block; width: @width; text-align: center; color: @color;">@character</span>
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};
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}
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@@ -17,9 +17,9 @@ namespace WebApp.Models
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return loe switch
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{
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1 => "1",
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2 => "2",
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3 => "3",
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1 => "○",
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2 => "◐",
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3 => "●",
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_ => Icons.Material.Filled.QuestionMark
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};
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}
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@@ -30,7 +30,6 @@ namespace WebApp.Models
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public static string IndividualEvent = "ⓘ";
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public static string PresubmissionEvent = "ⓟ";
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public static string PresentationEvent = "";
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public static string QuestionMark = "❔";
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// Tooltip mapping for icon unicode characters
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public static Dictionary<string, string> IconTooltips => new()
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@@ -40,9 +39,22 @@ namespace WebApp.Models
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{ IndividualEvent, "Individual Event" },
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{ PresubmissionEvent, "Presubmission" },
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{ PresentationEvent, "Presentation/Interview" },
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{ "①", "Level of Effort: 1" },
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{ "②", "Level of Effort: 2" },
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{ "③", "Level of Effort: 3" }
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{ "○", "Level of Effort: 1" },
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{ "◐", "Level of Effort: 2" },
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{ "●", "Level of Effort: 3" }
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};
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// Color mapping for icon unicode characters
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public static Dictionary<string, string> IconColors => new()
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{
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{ OnSiteActivity, "#ff9800" }, // Orange
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{ RegionalEvent, "#2196f3" }, // Blue
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{ IndividualEvent, "#9c27b0" }, // Purple
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{ PresubmissionEvent, "#4caf50" }, // Green
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{ PresentationEvent, "#f44336" }, // Red
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{ "○", "#757575" }, // Gray
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{ "◐", "#616161" }, // Darker Gray
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{ "●", "#424242" } // Even Darker Gray
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};
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public static string EventEffort(EventDefinition eventDefinition)
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