Files
subwave-nowplaying/subwave_nowplaying.star
T
poprhythm ae80be329a Re-enable base jitter capped to +-1px; speed up bursts, shorten pauses
Re-enabled _glitch_base_jitter per request, but capped the shift to
+-1px instead of splitting the difference between the two bands' own
(larger) shift values -- a full-frame shift reads very differently than
a thin band shifting, so it needed to stay subtle. Confirmed no black
border across a full worst-case render (strong zoom, random position,
all 200 frames, all four corners).

Also sped up the RGB-split jitter (GLITCH_HOLD_TICKS 5 -> 2, ~100ms per
state) and shortened the pause between bursts (GLITCH_PAUSE_TICKS
15 -> 3, ~150ms). Payload stayed comfortably under budget despite both
changes adding more distinct frames to encode: 355KB worst case (strong
zoom + random position), vs. the 460KB device limit.
2026-10-08 22:07:05 -04:00

727 lines
32 KiB
Python

"""
Applet: SUB/WAVE Now Playing
Summary: Shows what's playing on a SUB/WAVE station
Description: Configure with your SUB/WAVE (github.com/perminder-klair/subwave) station's base URL to display the current track, artist, show, host, album art, time/temp, and a progress bar.
Author: poprhythm
"""
load("render.star", "render")
load("schema.star", "schema")
load("http.star", "http")
load("cache.star", "cache")
load("time.star", "time")
load("animation.star", "animation")
load("filter.star", "filter")
DEFAULT_STATION_URL = ""
NOWPLAYING_TTL = 20
COVER_TTL = 300
# These match SUB/WAVE's own web UI theme picker (Blueprint, Classic Dark,
# Classic Light, Cyberpunk, Flare, Recon, Signal, Vinyl), so a station's own
# site theme can be mirrored on the device. Each scheme sets a background
# fill, the main text color (title/artist/show), an accent (host/DJ name +
# progress bar fill), a muted meta color (time/temp), a separator, and the
# progress bar's empty-track color.
COLOR_SCHEMES = {
"blueprint": {
"background": "#0a1128",
"text": "#8ecae6",
"accent": "#4a90e2",
"meta": "#3f5a7a",
"separator": "#1f3a5f",
"bar_empty": "#12223d",
},
"classic_dark": {
"background": "#1a1a1a",
"text": "#f0e6d2",
"accent": "#d32f2f",
"meta": "#8a8070",
"separator": "#3a3a3a",
"bar_empty": "#2b2b2b",
},
"classic_light": {
"background": "#f0e6d2",
"text": "#1a1a1a",
"accent": "#e63946",
"meta": "#7a7062",
"separator": "#d8cdb8",
"bar_empty": "#ded2ba",
},
"cyberpunk": {
"background": "#0d0d0d",
"text": "#22d3ee",
"accent": "#ec4899",
"meta": "#7a7a8a",
"separator": "#2a2a35",
"bar_empty": "#241f2e",
},
"flare": {
"background": "#120a00",
"text": "#ff8c1a",
"accent": "#ff6600",
"meta": "#8a5a2a",
"separator": "#3a2000",
"bar_empty": "#2a1800",
},
"recon": {
"background": "#4a4331",
"text": "#f2ecd9",
"accent": "#ff8c3a",
"meta": "#a89f85",
"separator": "#2a2519",
"bar_empty": "#332e20",
},
"signal": {
"background": "#2b2b2b",
"text": "#d9d9d9",
"accent": "#9a9a9a",
"meta": "#6e6e6e",
"separator": "#3a3a3a",
"bar_empty": "#1e1e1e",
},
"vinyl": {
"background": "#3e2f23",
"text": "#e8d5b5",
"accent": "#c97d3d",
"meta": "#8a7358",
"separator": "#2a1f16",
"bar_empty": "#241b13",
},
}
DEFAULT_COLOR_SCHEME = "cyberpunk" # matches the station's own site theme
# How many seconds into a track's start, or before its reported end, the
# glitch overlay shows over the album art. Only used when the "Static
# overlay" schema field is enabled.
#
# These aren't symmetric on purpose: SUB/WAVE's reported `duration` is a
# track's full metadata length, but in practice the station appears to
# cut/crossfade to the next track a bit before that duration actually
# elapses (observed via the progress bar consistently stalling a few
# segments short of full, never reaching the end) -- so `remaining` was
# rarely if ever dropping below a short end-window before the subsonic_id
# changed out from under it. Widening the end window compensates for that
# observed early cutoff; the start window doesn't have the same problem
# (elapsed genuinely starts at 0) so it stays short.
STATIC_OVERLAY_START_SECONDS = 5
STATIC_OVERLAY_END_SECONDS = 22
DEFAULT_STATIC_OVERLAY = "on"
# How far in the album art zoom goes, relative to its fully-zoomed-out rest
# state (see _art_widget below for why scale never goes below 1.0).
ZOOM_LEVELS = {
"off": 1.0,
"subtle": 1.15,
"moderate": 1.4,
"strong": 1.7,
}
DEFAULT_ZOOM_LEVEL = "moderate"
# Where the zoom centers on, as animation.Origin fractions of the image's
# own 36x36 bounds. Kept modest (0.3-0.7, not full 0.0-1.0) and verified
# safe (no black border, even at the strongest 1.7x zoom) via the
# calibration tool -- more extreme corners weren't tested and may not be.
# Only used when the "Zoom position" schema field is set to "random" --
# "center" always zooms on the image's own center, exposed as a config
# choice since some covers (e.g. ones with a centered logo or face) read
# better with a predictable center zoom than a random one.
#
# Rotates on a ~10s cadence (matching ART_ZOOM_DURATION below) based on
# wall-clock time, not just per-track: a time bucket picks the spot, offset
# by a per-track hash so different tracks don't all land on the same spot
# at the same moment. This means the spot can change on *every* refresh,
# including mid-playback of a single still-running track -- not just when
# the track itself changes -- so a long track gets to show off different
# sections of its art over time, which is the whole point of "random"
# rather than "center". One real limitation: a one-shot `pixlet render`
# CLI call reads the system clock same as the live server would, so this
# is still deterministic for a given moment -- it just varies *which*
# moment you rendered at, same as the live progress bar in _track_progress.
ZOOM_CENTER_SPOT = (0.5, 0.5)
ZOOM_RANDOM_SPOTS = [
(0.5, 0.5),
(0.3, 0.3),
(0.7, 0.7),
(0.3, 0.7),
(0.7, 0.3),
]
ZOOM_SPOT_ROTATE_SECONDS = 10
DEFAULT_ZOOM_POSITION = "center"
def _zoom_spot(zoom_position, subsonic_id):
if zoom_position != "random":
return ZOOM_CENTER_SPOT
track_offset = 0
for ch in subsonic_id.elems():
track_offset += ord(ch)
time_bucket = int(time.now().unix / ZOOM_SPOT_ROTATE_SECONDS)
return ZOOM_RANDOM_SPOTS[(time_bucket + track_offset) % len(ZOOM_RANDOM_SPOTS)]
def main(config):
station_url = config.get("station_url", DEFAULT_STATION_URL)
if station_url:
station_url = station_url.rstrip("/")
colors = COLOR_SCHEMES.get(config.get("color_scheme", DEFAULT_COLOR_SCHEME), COLOR_SCHEMES[DEFAULT_COLOR_SCHEME])
zoom_scale = ZOOM_LEVELS.get(config.get("zoom_level", DEFAULT_ZOOM_LEVEL), ZOOM_LEVELS[DEFAULT_ZOOM_LEVEL])
zoom_position = config.get("zoom_position", DEFAULT_ZOOM_POSITION)
static_overlay_enabled = config.get("static_overlay", DEFAULT_STATIC_OVERLAY) == "on"
if not station_url:
return render.Root(child = _with_background(_message_screen(["Set station URL", "in app settings"], colors), colors))
now = _fetch_now_playing(station_url)
if now == None:
return render.Root(child = _with_background(_message_screen(["Can't reach", "station"], colors), colors))
if not now["online"]:
return render.Root(child = _with_background(_message_screen([now["station"], "offline"], colors), colors))
art = _fetch_cover(station_url, now["subsonic_id"])
progress = _track_progress(now["subsonic_id"], now["duration"])
# Only meaningful once _track_progress has real elapsed/remaining data
# (i.e. on a long-lived server -- see its own comment below for why a
# one-shot `pixlet render` CLI call always sees elapsed=0). On a local
# render this will always show the "starting" static, never "ending".
show_static = (
static_overlay_enabled and
progress != None and
(progress["elapsed"] < STATIC_OVERLAY_START_SECONDS or progress["remaining"] < STATIC_OVERLAY_END_SECONDS)
)
# The show/host and time/temp rows always render, even when empty, so
# they hold a fixed vertical position regardless of which fields a given
# track/moment actually has data for -- rather than the layout shifting
# up when e.g. there's a show but no DJ credited, or no show at all.
show_host_row = [render.Text(now["show"], font = "tom-thumb", color = colors["text"])]
if now["host"]:
show_host_row.append(render.Text(" " + now["host"], font = "tom-thumb", color = colors["accent"]))
top_lines = [
render.Marquee(width = 32, child = render.Text(now["title"], color = colors["text"])),
render.Marquee(width = 32, child = render.Text(now["artist"], color = colors["text"])),
render.Box(width = 32, height = 1, color = colors["separator"]),
render.Marquee(width = 32, child = render.Row(children = show_host_row)),
render.Marquee(width = 32, child = render.Text(now["time_temp"], font = "tom-thumb", color = colors["meta"])),
]
children = [render.Column(children = top_lines)]
if progress != None:
children.append(_progress_bar(progress["fraction"], colors, width = 32))
text_column = render.Box(
width = 32,
height = 32,
child = render.Column(
main_align = "space_between",
cross_align = "start",
expanded = True,
children = children,
),
)
if art:
content = render.Row(children = [_art_widget(art, zoom_scale, zoom_position, now["subsonic_id"], show_static), text_column])
else:
content = render.Column(
main_align = "center",
cross_align = "center",
expanded = True,
children = [
render.Marquee(width = 64, child = render.Text(now["title"], color = colors["text"])),
render.Marquee(width = 64, child = render.Text(now["artist"], color = colors["text"])),
],
)
return render.Root(child = _with_background(content, colors))
def _with_background(child, colors):
return render.Stack(children = [
render.Box(width = 64, height = 32, color = colors["background"]),
child,
])
# Album art gets a slow "Ken Burns" breathing effect: starts and ends on
# the full frame, easing in to a zoomed-in crop at the midpoint, on a
# continuous loop -- not a one-shot reveal. A one-shot version (start
# zoomed in, end on the full frame, then hold) looked jumpy: since the app
# re-renders on NOWPLAYING_TTL
# and each fresh render restarts its own animation from tick 0, whatever the
# *previous* pushed image happened to be showing at that moment gets
# abruptly replaced by a fresh zoomed-in frame. The back-and-forth loop
# doesn't eliminate that (a server-side re-render always restarts at tick 0
# regardless), but ending exactly where it started means the animation also
# loops seamlessly on-device between refreshes.
#
# Duration is intentionally short (a handful of seconds each way), not the
# ~60s round-trip originally tried: on the real device/server, a fresh
# render replaces the still-playing animation well before a minute-long
# cycle can complete, so only the outbound half (zoom out) was ever visible
# and it never appeared to "zoom back in". A short loop guarantees at least
# one full out-and-back cycle plays before that happens.
#
# Art is rendered slightly oversized (36x36, vs. the 32x32 display slot).
# animation.Scale is only ever applied at 1.0 or above here -- empirically,
# scaling this *below* 1.0 (tried while chasing a "show the literal whole
# image at rest" design) reintroduces a real, on-device black-border bug:
# below roughly 0.9-0.95 a visible gap opens up along one edge, well before
# the math (scaled size vs. box size) would predict any gap at all, so it
# isn't a simple "runs out of image" overflow -- treat scale < 1.0 as
# unsafe regardless of the numbers. That rules out "native size at rest,
# shrink down to reveal everything" -- so instead ART_SIZE is kept just
# barely larger than ART_SLOT: at the safe floor of scale = 1.0, only
# ART_SLOT/ART_SIZE (~89%) of the image is visible, which reads as
# "fully zoomed out" (a sliver cropped off each edge, not noticeable) while
# leaving just enough headroom above 1.0 for a real zoom-in effect. The
# zoom-in amount itself (`zoom_scale`, from the ZOOM_LEVELS schema option)
# must stay >= 1.0 for the same reason.
ART_SIZE = 36
ART_SLOT = 32
ART_ZOOM_DURATION = 200 # 10s round-trip (5s in, 5s out) at the default 50ms/tick
def _art_widget(art_bytes, zoom_scale, zoom_position, subsonic_id, show_static):
zoom = _zoom_transformation(art_bytes, zoom_scale, zoom_position, subsonic_id)
cropped = render.Box(width = ART_SLOT, height = ART_SLOT, child = zoom)
if not show_static:
return cropped
# Passing the raw (pre-crop) `zoom` down to the glitch effect, not the
# already-flattened `cropped`, so it can jitter the art's position
# using the same oversized margin the zoom animation itself relies on
# -- see _glitch_band and _glitch_base_jitter for why that matters.
return render.Stack(children = [cropped, _glitch_effect(zoom)])
def _zoom_transformation(art_bytes, zoom_scale, zoom_position, subsonic_id):
art = render.Image(src = art_bytes, width = ART_SIZE, height = ART_SIZE)
# Always route through animation.Transformation, even when zoom is off
# (a degenerate animation whose two keyframes are both Scale(1.0, 1.0),
# i.e. no visible movement). Wrapping the art in a Transformation shifts
# its crop by a few pixels versus a bare, unwrapped Image in the same
# Box -- confirmed empirically, even at an explicit Scale(1.0, 1.0) --
# so a plain-Image "off" path and a Transformation-wrapped zoom path
# don't actually agree on framing despite both nominally being "scale
# 1.0". Using the same wrapper unconditionally guarantees the "off"
# state and the rest state of every zoom level line up exactly.
#
# `origin` picks where the zoom centers on, which also gives a free
# "zoom to a different spot each time" effect (ZOOM_SPOTS above) by
# just varying it per track. An earlier version tried to recenter the
# zoom by pairing Scale with a *computed* Translate, on the mistaken
# assumption that Scale's default pivot is the top-left corner -- it
# isn't; pixlet's own docs say the default origin is already the
# center (0.5, 0.5). That Translate was sized assuming Scale had no
# self-centering at all, so it overcorrected, visibly skewing the zoom
# toward the bottom-right -- the opposite of the bug it was meant to
# fix. Since `origin` already does directly and correctly what that
# Translate was clumsily approximating, this uses `origin` alone.
origin_x, origin_y = _zoom_spot(zoom_position, subsonic_id)
top_scale = max(zoom_scale, 1.0)
zoom = animation.Transformation(
child = art,
duration = ART_ZOOM_DURATION,
origin = animation.Origin(origin_x, origin_y),
keyframes = [
animation.Keyframe(
percentage = 0.0,
transforms = [animation.Scale(1.0, 1.0)],
),
animation.Keyframe(
percentage = 0.5,
transforms = [animation.Scale(top_scale, top_scale)],
curve = "ease_in_out",
),
animation.Keyframe(
percentage = 1.0,
transforms = [animation.Scale(1.0, 1.0)],
curve = "ease_in_out",
),
],
)
return zoom
# Modeled on SUB/WAVE's own web UI, which applies a track-transition
# effect to the cover art (found via its compiled CSS/JS, not written down
# anywhere as a spec): an RGB-split/chromatic-aberration glitch -- two
# duplicate, differently-tinted copies of the art, each cropped to a
# shifting horizontal band -- plus scanlines and viewfinder-style corner
# tick marks. Built here from scratch against the *live* art via
# filter.Hue, not a bundled asset -- pixlet's `filter` module (confirmed
# real and working, same as `animation.Origin`) can recolor an arbitrary
# widget, including an already-zoomed render.Image, so the glitch bands
# reflect whatever's actually on screen rather than a generic texture.
# This replaced an earlier version built as a bundled static.gif overlay
# (first sparse noise specks, briefly a VHS-footage-derived band) -- that
# approach is still viable for projects without filter.star, but once a
# live-recolor option exists it's a better match for what SUB/WAVE itself
# does, and it means this app goes back to a single-file upload (no
# bundled asset to zip alongside it).
#
# The exact keyframe sequence/timing SUB/WAVE's CSS uses past the first
# keyframe isn't visible in its compiled output (no source maps), so
# GLITCH_STATES below is an original sequence in the same spirit (shifting
# inset bands, step-end/snap timing via a Sequence rather than eased
# motion) rather than a reproduction of unseen code. Band proportions
# (top/height as a fraction of ART_SLOT) are loosely modeled on the one
# keyframe that was visible: roughly the top third and an overlapping
# middle band, each about 30% of the frame's height.
GLITCH_HOLD_TICKS = 2 # ~100ms per jitter state at the default 50ms/tick
GLITCH_PAUSE_TICKS = 3 # ~150ms of clean art between bursts
GLITCH_STATES_PER_CYCLE = 4
# A larger pool than any one burst needs, so repeated cycles (see
# GLITCH_REPEATS below) draw a different rotating window of states each
# time instead of showing the identical 4 band positions every loop.
# (top1, height1, shift1, hue1, top2, height2, shift2, hue2); proportions
# loosely modeled on the one SUB/WAVE keyframe that was visible (roughly
# the top third and an overlapping middle band, each ~30% of the frame's
# height) -- see the note above GLITCH_HOLD_TICKS for why that's the only
# part grounded in anything observed rather than invented.
GLITCH_STATE_POOL = [
# Scanlines (see _glitch_scanlines below) repeat every 4px, so each
# band's height needs to be at least ~9-13px to reliably show 2-3 of
# them, regardless of the band's exact vertical alignment against the
# scanline grid -- much shorter and a band can land entirely between
# two scanline rows and show none at all.
(3, 12, -2, 150.0, 19, 11, 2, -60.0),
(2, 11, 2, 150.0, 20, 12, -3, -60.0),
(5, 10, -3, 150.0, 17, 13, 1, -60.0),
(1, 13, 1, 150.0, 21, 10, -2, -60.0),
(6, 10, 1, 150.0, 14, 12, 3, -60.0),
(0, 11, 3, 150.0, 20, 10, -1, -60.0),
(4, 10, -1, 150.0, 12, 13, 2, -60.0),
(2, 12, -3, 150.0, 22, 10, 1, -60.0),
]
# render.Sequence doesn't loop on its own (see _glitch_scanlines below), so
# to repeat the burst-then-pause pattern, the repeats have to be spelled
# out as one long children list up front rather than relying on any
# runtime looping.
#
# Deliberately *not* sized against the full show_static window (which can
# now be up to STATIC_OVERLAY_END_SECONDS = 22s): each repeat adds several
# more uniquely-tinted/shifted frames for WebP to encode, and scaling that
# up to cover 22s of jitter pushed a real render past the 460KB device
# limit (measured 481KB). Scanlines and corner ticks (see _glitch_effect)
# are cheap, constant per-pixel layers that can cover the full window for
# free, but the hue-shifted bands don't need to keep jittering the whole
# time to read as "something's happening" -- GLITCH_ACTIVE_SECONDS caps
# how much of the window actually gets jitter, independent of how long
# the window itself is.
GLITCH_ACTIVE_SECONDS = 6
_GLITCH_CYCLE_TICKS = GLITCH_STATES_PER_CYCLE * GLITCH_HOLD_TICKS + GLITCH_PAUSE_TICKS
_GLITCH_TICKS_PER_SECOND = 20 # 1000ms / 50ms-per-tick
GLITCH_REPEATS = int(GLITCH_ACTIVE_SECONDS * _GLITCH_TICKS_PER_SECOND / _GLITCH_CYCLE_TICKS) + 1
def _glitch_states_for_cycle(cycle_index):
# Rotate through GLITCH_STATE_POOL instead of slicing (which doesn't
# wrap around in Starlark), so each cycle's window of states can
# straddle the end of the pool and loop back to the start.
pool_size = len(GLITCH_STATE_POOL)
start = (cycle_index * GLITCH_STATES_PER_CYCLE) % pool_size
return [GLITCH_STATE_POOL[(start + i) % pool_size] for i in range(GLITCH_STATES_PER_CYCLE)]
def _glitch_shift(zoom, shift_x):
# Applied to the *raw* zoom Transformation (not an already-cropped
# ART_SLOT x ART_SLOT image) and only clipped to ART_SLOT afterward,
# so a horizontal nudge reveals more of the same oversized margin the
# zoom animation itself relies on, rather than exposing a blank edge
# with nothing behind it -- confirmed empirically (no black border at
# +-2px, at both rest and peak zoom) before building this in.
return render.Padding(pad = (max(0, shift_x), 0, max(0, -shift_x), 0), child = zoom)
def _glitch_band(zoom, top, height, shift_x, hue_change):
tinted = filter.Hue(child = _glitch_shift(zoom, shift_x), change = hue_change)
band = render.Padding(
pad = (0, top, 0, max(0, ART_SLOT - top - height)),
child = render.Box(width = ART_SLOT, height = height, child = tinted),
)
# render.Padding *grows* its child's declared size by the pad amount
# rather than nudging content within a fixed frame -- without this
# outer Box to clip it back down to exactly ART_SLOT, the horizontal
# shift above made this (and everything stacked with it) wider than
# the 32px art slot, bleeding into the text column next to it.
return render.Box(width = ART_SLOT, height = ART_SLOT, child = band)
def _glitch_base_jitter(zoom, shift_x):
# The art itself jittering in sync with the RGB-split bands (not just
# the tinted bands moving over a static image underneath) -- modeled
# on the original SUB/WAVE effect, which shifts the whole cover frame
# along with the color split. Uses the same safe raw-zoom shift
# technique as the bands above, just without the hue tint or height
# crop, so it reads as the full image nudging rather than a band.
return render.Box(width = ART_SLOT, height = ART_SLOT, child = _glitch_shift(zoom, shift_x))
def _glitch_hold(child, duration):
# A no-op Transformation purely to pin a Sequence child's FrameCount
# to `duration` ticks, so render.Sequence holds on it for that long
# before advancing to the next child -- Sequence has no other way to
# control how long a given child plays.
return animation.Transformation(
child = child,
duration = duration,
width = ART_SLOT,
height = ART_SLOT,
keyframes = [
animation.Keyframe(percentage = 0.0, transforms = []),
animation.Keyframe(percentage = 1.0, transforms = []),
],
)
def _glitch_jitter(zoom):
pause = _glitch_hold(render.Box(width = ART_SLOT, height = ART_SLOT), GLITCH_PAUSE_TICKS)
sequence = []
for cycle_index in range(GLITCH_REPEATS):
for top1, h1, shift1, hue1, top2, h2, shift2, hue2 in _glitch_states_for_cycle(cycle_index):
# The art itself nudges along with the bands, not just the
# bands moving over a static image. Capped to +-1px (rather
# than splitting the difference between the two bands' own,
# larger shift values) -- a full-frame shift reads very
# differently than a thin band shifting, so it stays subtle.
base_shift = max(-1, min(1, int((shift1 + shift2) / 2.0)))
state = render.Stack(children = [
_glitch_base_jitter(zoom, base_shift),
_glitch_band(zoom, top1, h1, shift1, hue1),
_glitch_band(zoom, top2, h2, shift2, hue2),
])
sequence.append(_glitch_hold(state, GLITCH_HOLD_TICKS))
sequence.append(pause)
return render.Sequence(children = sequence)
def _glitch_scanlines():
# render.Sequence doesn't loop (it just stops painting once its total
# frame count is exhausted -- confirmed in pixlet's own source), so
# the RGB-split jitter above plays once per show_static window and
# then goes quiet; these persist for the whole window as a constant
# texture rather than a one-shot burst, closer to how SUB/WAVE's
# scanlines sweep continuously while its live class is applied.
lines = []
for y in range(ART_SLOT):
if y % 4 == 0:
lines.append(render.Box(width = ART_SLOT, height = 1, color = "#00000080"))
else:
lines.append(render.Box(width = ART_SLOT, height = 1, color = "#00000000"))
return render.Column(children = lines)
def _glitch_corner_ticks(color):
tick_size = 5
# A single tick shape (two short perpendicular lines) always draws
# the same way regardless of which corner it's placed in -- it has no
# idea it's "the top-right one". To make the bracket actually open
# toward the image's center at every corner (not just top-left), each
# line has to be explicitly pushed to the correct edge of its own
# tick_size x tick_size box via Padding: the horizontal line to the
# top or bottom, the vertical line to the left or right. Wrapped in an
# outer Box for the same reason as _glitch_band -- Padding grows its
# child's declared size, so without this the tick would be wider/
# taller than tick_size.
def tick(top_aligned, left_aligned):
h_line = render.Padding(
pad = (0, 0 if top_aligned else tick_size - 1, 0, tick_size - 1 if top_aligned else 0),
child = render.Box(width = tick_size, height = 1, color = color),
)
v_line = render.Padding(
pad = (0 if left_aligned else tick_size - 1, 0, tick_size - 1 if left_aligned else 0, 0),
child = render.Box(width = 1, height = tick_size, color = color),
)
return render.Box(width = tick_size, height = tick_size, child = render.Stack(children = [h_line, v_line]))
return render.Box(
width = ART_SLOT,
height = ART_SLOT,
child = render.Column(
main_align = "space_between",
expanded = True,
children = [
render.Row(main_align = "space_between", expanded = True, children = [
tick(top_aligned = True, left_aligned = True),
tick(top_aligned = True, left_aligned = False),
]),
render.Row(main_align = "space_between", expanded = True, children = [
tick(top_aligned = False, left_aligned = True),
tick(top_aligned = False, left_aligned = False),
]),
],
),
)
def _glitch_effect(zoom):
return render.Box(
width = ART_SLOT,
height = ART_SLOT,
child = render.Stack(children = [
_glitch_jitter(zoom),
_glitch_scanlines(),
_glitch_corner_ticks("#33ff9980"),
]),
)
def _message_screen(lines, colors):
return render.Column(
main_align = "center",
cross_align = "center",
expanded = True,
children = [render.Text(line, font = "tom-thumb", color = colors["text"]) for line in lines],
)
def _progress_bar(fraction, colors, width = 32, height = 2):
filled = int(width * fraction + 0.5)
filled = max(0, min(filled, width))
children = []
if filled > 0:
children.append(render.Box(width = filled, height = height, color = colors["accent"]))
if filled < width:
children.append(render.Box(width = width - filled, height = height, color = colors["bar_empty"]))
return render.Row(children = children)
def _fetch_now_playing(station_url):
rep = http.get(station_url + "/api/now-playing", ttl_seconds = NOWPLAYING_TTL)
if rep.status_code != 200:
return None
data = rep.json()
# `.get(key, {})` only falls back to the default when the key is
# *absent* -- SUB/WAVE sends these as explicit JSON null (e.g.
# activeShow between scheduled shows), which decodes to Starlark None
# and passes right through .get(), so `or {}` is needed too.
np = data.get("nowPlaying", {}) or {}
dj = data.get("dj", {}) or {}
context = data.get("context", {}) or {}
active_show = context.get("activeShow", {}) or {}
return {
"title": np.get("title", "Unknown title"),
"artist": np.get("artist", "Unknown artist"),
"subsonic_id": np.get("subsonic_id", ""),
"duration": np.get("duration", 0),
"station": dj.get("station", "SUB/WAVE"),
"show": active_show.get("name", ""),
"host": dj.get("name", ""),
"time_temp": _format_time_temp(context.get("clock", {}) or {}, context.get("weather", {}) or {}),
"online": bool(data.get("streamOnline", False)),
}
def _format_time_temp(clock, weather):
parts = []
display_time = clock.get("display", "")
if display_time:
parts.append(display_time)
temp = weather.get("temp", None)
unit = weather.get("tempUnit", "")
if temp != None:
parts.append("%d°%s" % (int(temp), unit))
return " · ".join(parts)
def _fetch_cover(station_url, subsonic_id):
if not subsonic_id:
return None
rep = http.get(station_url + "/api/cover/" + subsonic_id, ttl_seconds = COVER_TTL)
if rep.status_code != 200:
return None
return rep.body()
# The now-playing API reports track duration but not elapsed/remaining time,
# so we track playback position ourselves: the first time we see a given
# subsonic_id, we stamp the current wall-clock time in the cache; on later
# renders (while the cache entry is still alive) we diff against that stamp
# to get elapsed seconds. This only works on a long-lived server process
# with a persistent cache (confirmed true for tronbyt/server's in-memory
# cache) -- a one-shot `pixlet render` CLI call always starts a fresh
# process with an empty cache, so progress will always show 0% locally.
def _track_progress(subsonic_id, duration):
if not subsonic_id or not duration:
return None
key = "subwave_track_start_" + subsonic_id
now_unix = time.now().unix
cached = cache.get(key)
if cached == None:
cache.set(key, str(now_unix), ttl_seconds = int(duration) + 30)
start_unix = now_unix
else:
start_unix = int(cached)
elapsed = max(0, now_unix - start_unix)
remaining = max(0, duration - elapsed)
fraction = min(1.0, float(elapsed) / float(duration))
return {"elapsed": elapsed, "remaining": remaining, "fraction": fraction}
def get_schema():
return schema.Schema(
version = "1",
fields = [
schema.Text(
id = "station_url",
name = "Station URL",
desc = "Base URL of your SUB/WAVE station, e.g. https://radio.example.com",
icon = "server",
default = DEFAULT_STATION_URL,
),
schema.Dropdown(
id = "color_scheme",
name = "Color scheme",
desc = "Matches SUB/WAVE's own web UI themes -- pick the one your station uses.",
icon = "palette",
default = DEFAULT_COLOR_SCHEME,
options = [
schema.Option(display = "Cyberpunk", value = "cyberpunk"),
schema.Option(display = "Blueprint", value = "blueprint"),
schema.Option(display = "Classic Dark", value = "classic_dark"),
schema.Option(display = "Classic Light", value = "classic_light"),
schema.Option(display = "Flare", value = "flare"),
schema.Option(display = "Recon", value = "recon"),
schema.Option(display = "Signal", value = "signal"),
schema.Option(display = "Vinyl", value = "vinyl"),
],
),
schema.Dropdown(
id = "zoom_level",
name = "Album art zoom",
desc = "How far the album art zooms in during its breathing effect.",
icon = "magnifyingGlass",
default = DEFAULT_ZOOM_LEVEL,
options = [
schema.Option(display = "Off", value = "off"),
schema.Option(display = "Subtle", value = "subtle"),
schema.Option(display = "Moderate", value = "moderate"),
schema.Option(display = "Strong", value = "strong"),
],
),
schema.Dropdown(
id = "zoom_position",
name = "Zoom position",
desc = "Where the album art zoom centers on.",
icon = "crosshairs",
default = DEFAULT_ZOOM_POSITION,
options = [
schema.Option(display = "Center", value = "center"),
schema.Option(display = "Random", value = "random"),
],
),
schema.Dropdown(
id = "static_overlay",
name = "Static overlay",
desc = "Show a brief TV-static effect over the album art as a track starts and ends.",
icon = "tv",
default = DEFAULT_STATIC_OVERLAY,
options = [
schema.Option(display = "On", value = "on"),
schema.Option(display = "Off", value = "off"),
],
),
],
)