Rotate the random zoom spot over time, not just per-track

Random zoom position was previously picked once per track (stable via
subsonic_id) and held for that track's entire runtime. Changed it to
rotate on a ~10s cadence based on wall-clock time, still offset by a
per-track hash so different tracks don't all land on the same spot in
the same window. This lets a single long track show off different
sections of its own artwork over time, rather than being stuck on one
spot until the next track starts.
This commit is contained in:
poprhythm committed 2026-10-02 22:19:59 -04:00
1 parent d8add24c5e
commit f6893bdcdf
2 files changed
+43 -21

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+19 -9
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@@ -24,8 +24,12 @@ app's config when adding it to a device.
- **Album art zoom** — how far the album art's breathing zoom effect goes
in: Off, Subtle, Moderate (default), or Strong.
- **Zoom position** — where the zoom centers on: Center (default), or
Random (a handful of preset off-center spots, picked per-track so a
still-playing track doesn't jump between spots on every refresh).
Random (a handful of preset off-center spots). Rotates on a ~10s cadence
based on wall-clock time, offset per-track so different tracks don't all
land on the same spot at the same moment — meaning it can change on
*every* refresh, not just when the track changes, so a long track gets
to show off different sections of its art over time instead of being
stuck on one spot for its whole runtime.
## How it works
@@ -55,13 +59,19 @@ app's config when adding it to a device.
came from testing it set to its own default value and comparing the
result against itself, which is of course identical either way). The
"Random" zoom position picks from a handful of preset off-center spots
(`ZOOM_RANDOM_SPOTS`), chosen per-track from `subsonic_id` the same way
the old corner-selection logic worked, so a still-playing track doesn't
jump between spots on every `NOWPLAYING_TTL` refresh. Those spots are
kept modest (0.3-0.7 of the image's own bounds, not the full 0.0-1.0
range) and verified safe (no black border, even at the strongest 1.7x
zoom) via the calibration tool; more extreme corners weren't tested and
may not be safe.
(`ZOOM_RANDOM_SPOTS`), kept modest (0.3-0.7 of the image's own bounds,
not the full 0.0-1.0 range) and verified safe (no black border, even at
the strongest 1.7x zoom) via the calibration tool; more extreme corners
weren't tested and may not be safe. Which spot is picked rotates on a
`ZOOM_SPOT_ROTATE_SECONDS` (10s) cadence based on wall-clock time
(`time.now().unix`), offset by a hash of `subsonic_id` so different
tracks don't all land on the same spot in the same 10s window. This was
deliberately *not* made purely per-track-stable (i.e. the same spot for
a track's entire runtime, the way the old corner-selection logic for
the since-removed Translate approach worked): the ask was to see
different sections of a single piece of art over time, which requires
the spot to be able to change mid-playback, not just when the track
changes.
An earlier version tried to fix a *different* problem — `animation.Scale`
zooming in asymmetrically toward one corner — by pairing Scale with a
+24 -12
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@@ -104,13 +104,22 @@ DEFAULT_ZOOM_LEVEL = "moderate"
# own 36x36 bounds. Kept modest (0.3-0.7, not full 0.0-1.0) and verified
# safe (no black border, even at the strongest 1.7x zoom) via the
# calibration tool -- more extreme corners weren't tested and may not be.
# Picked per-track (stable via subsonic_id, like the old corner-selection
# logic) rather than per-render, so a still-playing track doesn't jump
# between spots on every NOWPLAYING_TTL refresh. Only used when the
# "Zoom position" schema field is set to "random" -- "center" always zooms
# on the image's own center, exposed as a config choice since some covers
# (e.g. ones with a centered logo or face) read better with a predictable
# center zoom than a per-track random one.
# Only used when the "Zoom position" schema field is set to "random" --
# "center" always zooms on the image's own center, exposed as a config
# choice since some covers (e.g. ones with a centered logo or face) read
# better with a predictable center zoom than a random one.
#
# Rotates on a ~10s cadence (matching ART_ZOOM_DURATION below) based on
# wall-clock time, not just per-track: a time bucket picks the spot, offset
# by a per-track hash so different tracks don't all land on the same spot
# at the same moment. This means the spot can change on *every* refresh,
# including mid-playback of a single still-running track -- not just when
# the track itself changes -- so a long track gets to show off different
# sections of its art over time, which is the whole point of "random"
# rather than "center". One real limitation: a one-shot `pixlet render`
# CLI call reads the system clock same as the live server would, so this
# is still deterministic for a given moment -- it just varies *which*
# moment you rendered at, same as the live progress bar in _track_progress.
ZOOM_CENTER_SPOT = (0.5, 0.5)
ZOOM_RANDOM_SPOTS = [
(0.5, 0.5),
@@ -119,16 +128,19 @@ ZOOM_RANDOM_SPOTS = [
(0.3, 0.7),
(0.7, 0.3),
]
ZOOM_SPOT_ROTATE_SECONDS = 10
DEFAULT_ZOOM_POSITION = "center"
def _zoom_spot_for_track(zoom_position, subsonic_id):
def _zoom_spot(zoom_position, subsonic_id):
if zoom_position != "random":
return ZOOM_CENTER_SPOT
total = 0
track_offset = 0
for ch in subsonic_id.elems():
total += ord(ch)
return ZOOM_RANDOM_SPOTS[total % len(ZOOM_RANDOM_SPOTS)]
track_offset += ord(ch)
time_bucket = int(time.now().unix / ZOOM_SPOT_ROTATE_SECONDS)
return ZOOM_RANDOM_SPOTS[(time_bucket + track_offset) % len(ZOOM_RANDOM_SPOTS)]
def main(config):
station_url = config.get("station_url", DEFAULT_STATION_URL)
@@ -266,7 +278,7 @@ def _art_widget(art_bytes, zoom_scale, zoom_position, subsonic_id):
# toward the bottom-right -- the opposite of the bug it was meant to
# fix. Since `origin` already does directly and correctly what that
# Translate was clumsily approximating, this uses `origin` alone.
origin_x, origin_y = _zoom_spot_for_track(zoom_position, subsonic_id)
origin_x, origin_y = _zoom_spot(zoom_position, subsonic_id)
top_scale = max(zoom_scale, 1.0)
zoom = animation.Transformation(
child = art,
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