Replace Translate-based centering with animation.Origin; add zoom position config
The previous "fix" for Scale's crop bias paired Scale with a computed Translate, on the mistaken assumption that Scale's default pivot is the top-left corner. It isn't: pixlet's docs say the default origin is already the center (0.5, 0.5). That Translate was sized assuming Scale had no self-centering at all, so it overcorrected, visibly skewing the zoom toward the bottom-right -- the opposite of the bug it meant to fix. animation.Origin does directly and correctly what that Translate was clumsily approximating, so the Translate (and its rounding="none" workaround) is removed entirely in favor of Origin. This also means "strong" no longer needs the 1.45 safety cap -- restored to 1.7, since the black-border risk was specific to the Translate formula, not Scale + Origin (verified via the calibration tool at several off-center origins). Added a "Zoom position" schema option: Center (default) or Random. Random picks from a handful of preset off-center spots, chosen per-track from subsonic_id the same way the old corner-selection logic worked, so a still-playing track doesn't jump between spots on every refresh. Verified: no black border, no popping (confirmed via frame-delta analysis -- smooth throughout, no Translate means rounding is moot), and payload well under the 460KB limit at every zoom level/position combination, against the live station.
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@@ -11,24 +11,27 @@ TR, blue BL, white BR) and a center crosshair.
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Usage:
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pixlet render dev/calibration_test.star -o calib.gif
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pixlet render dev/calibration_test.star zoom_scale=1.0 -o calib_rest.gif # rest only
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pixlet render dev/calibration_test.star ox=0.3 oy=0.3 -o calib_offcenter.gif
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Keep ART_SIZE/ART_SLOT/the zoom math below in sync with the real
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_art_widget if that ever changes.
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History, if this ever needs revisiting: a Scale+Translate centered zoom
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was tried, then reverted after it produced a periodic rendering "pop"
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(confirmed with both WebP and GIF output, independent of zoom amplitude).
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Root cause, found in pixlet's own source
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(render/animation/translate.go): a Translate's x/y are rounded to the
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nearest whole pixel every frame by default (`rounding = "round"`), while
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Scale is never rounded -- so a continuously-interpolating Scale combined
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with a rounded Translate holds still for several frames, then jumps a
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whole pixel at once. Passing `rounding = "none"` on the Transformation
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(see below) disables that snapping and fixed it -- confirmed via
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frame-by-frame pixel-delta analysis (even per-frame change throughout,
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instead of long still stretches punctuated by sudden jumps). If a future
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change reintroduces jerkiness, check whether `rounding = "none"` is still
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present before suspecting the shift formula.
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was tried first and produced a periodic rendering "pop", root-caused to
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pixlet's own source (render/animation/translate.go): Translate's x/y are
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rounded to the nearest whole pixel every frame by default, while Scale
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never rounds, so a continuously-interpolating Scale combined with a
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rounded Translate holds still for several frames then jumps a whole pixel
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at once. `rounding = "none"` fixed that. But the Translate's *magnitude*
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was also wrong: it assumed Scale pivots at the top-left corner by
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default, when pixlet's docs say the default `origin` is already the
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center (0.5, 0.5) -- so the "centering" Translate was overcorrecting,
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visibly skewing the zoom toward the bottom-right instead. Replaced with
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`origin` directly (which does, correctly, what that Translate was
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clumsily approximating), confirmed via this calibration tool with
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genuinely different (non-default) origin values -- they do change the
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output, despite an earlier, flawed test (origin set to its own default
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and compared against itself) suggesting `origin` had no effect at all.
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"""
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load("render.star", "render")
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@@ -39,25 +42,26 @@ ART_SIZE = 36
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ART_SLOT = 32
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ART_ZOOM_DURATION = 200
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def _art_widget(art_bytes, zoom_scale):
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def _art_widget(art_bytes, zoom_scale, origin_x, origin_y):
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art = render.Image(src = art_bytes, width = ART_SIZE, height = ART_SIZE)
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top_scale = max(zoom_scale, 1.0)
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shift = (1.0 - top_scale) * (ART_SIZE / 2.0)
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zoom = animation.Transformation(
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child = art,
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duration = ART_ZOOM_DURATION,
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rounding = "none",
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origin = animation.Origin(origin_x, origin_y),
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keyframes = [
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animation.Keyframe(percentage = 0.0, transforms = [animation.Scale(1.0, 1.0), animation.Translate(0, 0)]),
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animation.Keyframe(percentage = 0.5, transforms = [animation.Scale(top_scale, top_scale), animation.Translate(shift, shift)], curve = "ease_in_out"),
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animation.Keyframe(percentage = 1.0, transforms = [animation.Scale(1.0, 1.0), animation.Translate(0, 0)], curve = "ease_in_out"),
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animation.Keyframe(percentage = 0.0, transforms = [animation.Scale(1.0, 1.0)]),
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animation.Keyframe(percentage = 0.5, transforms = [animation.Scale(top_scale, top_scale)], curve = "ease_in_out"),
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animation.Keyframe(percentage = 1.0, transforms = [animation.Scale(1.0, 1.0)], curve = "ease_in_out"),
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],
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)
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return render.Box(width = ART_SLOT, height = ART_SLOT, child = zoom)
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def main(config):
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zoom_scale = float(config.get("zoom_scale", "1.4"))
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origin_x = float(config.get("ox", "0.5"))
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origin_y = float(config.get("oy", "0.5"))
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return render.Root(child = render.Row(children = [
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_art_widget(CALIB.readall(), zoom_scale),
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_art_widget(CALIB.readall(), zoom_scale, origin_x, origin_y),
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render.Box(width = 32, height = 32, color = "#111111"),
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]))
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