Fix black border in album art zoom by only ever scaling up
The corner-reveal zoom scaled down from 1.0 toward ~0.71 (via Translate to shift toward a corner), which showed up on a real device as a black border cutting into the art. Empirical testing against the actual Row layout at native canvas size showed the outer Box auto-fits an oversized child at Scale(1.0, 1.0), so scaling down from there shrinks the already- fitted image further and exposes background outside its bounds. Scaling up only ever crops further into the image, which is always safe. This drops Translate and the per-track corner selection (animation.Scale pivots at the top-left corner by default with no way to change it -- an explicit origin parameter was tried and had no effect), so the effect now always zooms into the top-left corner instead of a track-dependent one.
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@@ -72,7 +72,7 @@ def main(config):
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)
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if art:
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content = render.Row(children = [_art_widget(art, now["subsonic_id"]), text_column])
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content = render.Row(children = [_art_widget(art), text_column])
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else:
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content = render.Column(
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main_align = "center",
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@@ -86,72 +86,61 @@ def main(config):
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return render.Root(child = content)
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# Album art gets a slow "Ken Burns" breathing effect: eases from one corner
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# out to the full frame, then back into that same corner, on a continuous
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# loop -- not a one-shot reveal. A one-shot version (start in a corner, end
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# on the full frame, then hold) looked jumpy: since the app re-renders on
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# NOWPLAYING_TTL and each fresh render restarts its own animation from tick
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# 0, whatever the *previous* pushed image happened to be showing at that
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# moment gets abruptly replaced by a fresh "zoomed into a corner" frame. The
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# back-and-forth loop doesn't eliminate that (a server-side re-render always
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# restarts at tick 0 regardless), but ending exactly where it started means
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# the animation also loops seamlessly on-device between refreshes, which in
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# practice reads as far less jarring than a one-way reveal that snaps back.
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# Album art gets a slow "Ken Burns" breathing effect: eases from the full
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# frame in to a zoomed-in crop of the top-left corner, then back out, on a
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# continuous loop -- not a one-shot reveal. A one-shot version (start
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# zoomed in, end on the full frame, then hold) looked jumpy: since the app
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# re-renders on NOWPLAYING_TTL and each fresh render restarts its own
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# animation from tick 0, whatever the *previous* pushed image happened to
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# be showing at that moment gets abruptly replaced by a fresh zoomed-in
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# frame. The back-and-forth loop doesn't eliminate that (a server-side
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# re-render always restarts at tick 0 regardless), but ending exactly where
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# it started means the animation also loops seamlessly on-device between
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# refreshes, which in practice reads as far less jarring than a one-way
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# reveal that snaps back.
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#
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# Art is rendered oversized (45x45, vs. the 32x32 display slot) since
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# animation.Scale above 1.0 has no visible effect on a widget whose declared
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# size already matches its container (confirmed elsewhere this session) --
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# starting at native 1.0 scale of the *oversized* image and easing down to
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# ~32/45 achieves "zoom out to reveal everything" while only ever using
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# Scale <= 1.0. Combining Scale + Translate in one Transformation, and
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# combining that with the app's 4 already-scrolling Marquee lines, was
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# verified not to trigger any *additional* glitching beyond the already-
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# accepted minor Marquee quirk (see README). Duration 1200 ticks x the
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# default 50ms/tick = 60s round-trip (30s out, 30s back); verified
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# empirically that a slower zoom compresses *smaller*, not larger, since more
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# adjacent ticks become pixel-identical at this resolution -- ~97-264KB
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# depending on the art's own complexity, well under the 460KB device limit.
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# animation.Scale has no visible effect on a widget whose declared size
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# already matches its container. Only ever scaling *up* from 1.0 (never
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# below) is deliberate, not cosmetic: this app originally scaled down to
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# ~32/45 to "zoom out" from a corner reached via animation.Translate, which
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# produced a real, on-device black border. Empirical testing (rendering the
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# actual Row layout at native canvas size, no forced output dimensions)
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# showed the outer Box auto-fits an oversized child to its own size at
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# animation.Scale(1.0, 1.0) -- so scaling *down* from there shrinks the
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# already-fitted image further, exposing background outside its bounds
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# (the black border). Scaling *up* only ever crops further into the image,
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# which is always safe. animation.Scale's pivot defaults to the top-left
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# corner (confirmed empirically; an explicit `origin` param had no effect
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# at all, so isn't used here) -- there's no reliable way to zoom into any
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# other corner, so this always zooms into the top-left. Duration 1200
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# ticks x the default 50ms/tick = 60s round-trip (30s in, 30s out);
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# verified empirically that a slower zoom compresses *smaller*, not
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# larger, since more adjacent ticks become pixel-identical at this
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# resolution -- well under the 460KB device limit.
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ART_SIZE = 45
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ART_SLOT = 32
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ART_MAX_OFFSET = (ART_SIZE - ART_SLOT) / 2.0 # 6.5px: centered -> true corner
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ART_END_SCALE = float(ART_SLOT) / float(ART_SIZE) # ~0.71: full art fits in the slot
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ART_ZOOM_SCALE = 1.4 # how far in to zoom on the top-left corner
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ART_ZOOM_DURATION = 1200 # 60s at the default 50ms/tick
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CORNER_OFFSETS = [
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(-ART_MAX_OFFSET, -ART_MAX_OFFSET),
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(ART_MAX_OFFSET, -ART_MAX_OFFSET),
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(-ART_MAX_OFFSET, ART_MAX_OFFSET),
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(ART_MAX_OFFSET, ART_MAX_OFFSET),
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]
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def _corner_for_track(subsonic_id):
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# Pseudo-random but stable per track, so re-rendering the same
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# still-playing track (every NOWPLAYING_TTL seconds) doesn't jarringly
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# jump to a different corner -- only a genuinely new track does.
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total = 0
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for ch in subsonic_id.elems():
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total += ord(ch)
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return CORNER_OFFSETS[total % len(CORNER_OFFSETS)]
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def _art_widget(art_bytes, subsonic_id):
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corner_x, corner_y = _corner_for_track(subsonic_id)
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big_art = render.Image(src = art_bytes, width = ART_SIZE, height = ART_SIZE)
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def _art_widget(art_bytes):
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art = render.Image(src = art_bytes, width = ART_SIZE, height = ART_SIZE)
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zoom = animation.Transformation(
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child = big_art,
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child = art,
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duration = ART_ZOOM_DURATION,
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keyframes = [
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animation.Keyframe(
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percentage = 0.0,
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transforms = [animation.Scale(1.0, 1.0), animation.Translate(corner_x, corner_y)],
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transforms = [animation.Scale(ART_ZOOM_SCALE, ART_ZOOM_SCALE)],
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),
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animation.Keyframe(
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percentage = 0.5,
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transforms = [animation.Scale(ART_END_SCALE, ART_END_SCALE), animation.Translate(0, 0)],
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transforms = [animation.Scale(1.0, 1.0)],
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curve = "ease_in_out",
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),
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animation.Keyframe(
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percentage = 1.0,
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transforms = [animation.Scale(1.0, 1.0), animation.Translate(corner_x, corner_y)],
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transforms = [animation.Scale(ART_ZOOM_SCALE, ART_ZOOM_SCALE)],
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curve = "ease_in_out",
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),
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],
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