Revert TEMP DEV OVERRIDE -- glitch back to start/end windows only
Restores the real show_static condition (gated on elapsed/remaining track time) instead of forcing the glitch on for the whole track, which was only ever meant to make tuning easier during the glitch effect work.
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@@ -188,16 +188,11 @@ def main(config):
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# (i.e. on a long-lived server -- see its own comment below for why a
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# (i.e. on a long-lived server -- see its own comment below for why a
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# one-shot `pixlet render` CLI call always sees elapsed=0). On a local
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# one-shot `pixlet render` CLI call always sees elapsed=0). On a local
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# render this will always show the "starting" static, never "ending".
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# render this will always show the "starting" static, never "ending".
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# TEMP DEV OVERRIDE: forces the glitch on for the entire track instead
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show_static = (
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# of just the start/end windows, to make it easier to see while
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static_overlay_enabled and
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# tuning it. Remove this line (and uncomment the real condition below)
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progress != None and
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# before shipping.
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(progress["elapsed"] < STATIC_OVERLAY_START_SECONDS or progress["remaining"] < STATIC_OVERLAY_END_SECONDS)
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show_static = static_overlay_enabled
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)
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# show_static = (
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# static_overlay_enabled and
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# progress != None and
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# (progress["elapsed"] < STATIC_OVERLAY_START_SECONDS or progress["remaining"] < STATIC_OVERLAY_END_SECONDS)
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# )
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# The show/host and time/temp rows always render, even when empty, so
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# The show/host and time/temp rows always render, even when empty, so
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# they hold a fixed vertical position regardless of which fields a given
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# they hold a fixed vertical position regardless of which fields a given
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