Loop art zoom back-and-forth instead of one-shot reveal, to reduce refresh jumpiness
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@@ -86,20 +86,31 @@ def main(config):
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return render.Root(child = content)
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# Album art gets a slow "Ken Burns" reveal: starts zoomed into one corner,
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# eases out to the full frame over ~1 minute. Art is rendered oversized
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# (45x45, vs. the 32x32 display slot) since animation.Scale above 1.0 has no
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# visible effect on a widget whose declared size already matches its
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# container (confirmed elsewhere this session) -- starting at native 1.0
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# scale of the *oversized* image and easing down to ~32/45 achieves the
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# "zoom out to reveal everything" effect while only ever using Scale <= 1.0.
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# Combining Scale + Translate in one Transformation, and combining that with
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# the app's 4 already-scrolling Marquee lines, was verified not to trigger
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# any *additional* glitching beyond the already-accepted minor Marquee quirk
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# (see README). Duration 1200 ticks x the default 50ms/tick = 60s; verified
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# Album art gets a slow "Ken Burns" breathing effect: eases from one corner
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# out to the full frame, then back into that same corner, on a continuous
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# loop -- not a one-shot reveal. A one-shot version (start in a corner, end
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# on the full frame, then hold) looked jumpy: since the app re-renders on
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# NOWPLAYING_TTL and each fresh render restarts its own animation from tick
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# 0, whatever the *previous* pushed image happened to be showing at that
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# moment gets abruptly replaced by a fresh "zoomed into a corner" frame. The
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# back-and-forth loop doesn't eliminate that (a server-side re-render always
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# restarts at tick 0 regardless), but ending exactly where it started means
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# the animation also loops seamlessly on-device between refreshes, which in
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# practice reads as far less jarring than a one-way reveal that snaps back.
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#
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# Art is rendered oversized (45x45, vs. the 32x32 display slot) since
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# animation.Scale above 1.0 has no visible effect on a widget whose declared
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# size already matches its container (confirmed elsewhere this session) --
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# starting at native 1.0 scale of the *oversized* image and easing down to
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# ~32/45 achieves "zoom out to reveal everything" while only ever using
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# Scale <= 1.0. Combining Scale + Translate in one Transformation, and
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# combining that with the app's 4 already-scrolling Marquee lines, was
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# verified not to trigger any *additional* glitching beyond the already-
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# accepted minor Marquee quirk (see README). Duration 1200 ticks x the
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# default 50ms/tick = 60s round-trip (30s out, 30s back); verified
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# empirically that a slower zoom compresses *smaller*, not larger, since more
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# adjacent ticks become pixel-identical at this resolution -- ~97KB alone,
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# ~117KB combined with the full app, both far under the 460KB device limit.
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# adjacent ticks become pixel-identical at this resolution -- ~97-264KB
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# depending on the art's own complexity, well under the 460KB device limit.
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ART_SIZE = 45
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ART_SLOT = 32
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ART_MAX_OFFSET = (ART_SIZE - ART_SLOT) / 2.0 # 6.5px: centered -> true corner
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@@ -134,10 +145,15 @@ def _art_widget(art_bytes, subsonic_id):
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transforms = [animation.Scale(1.0, 1.0), animation.Translate(corner_x, corner_y)],
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),
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animation.Keyframe(
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percentage = 1.0,
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percentage = 0.5,
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transforms = [animation.Scale(ART_END_SCALE, ART_END_SCALE), animation.Translate(0, 0)],
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curve = "ease_in_out",
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),
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animation.Keyframe(
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percentage = 1.0,
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transforms = [animation.Scale(1.0, 1.0), animation.Translate(corner_x, corner_y)],
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curve = "ease_in_out",
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),
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],
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)
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return render.Box(width = ART_SLOT, height = ART_SLOT, child = zoom)
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