Loop art zoom back-and-forth instead of one-shot reveal, to reduce refresh jumpiness
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@@ -28,18 +28,38 @@ app's config when adding it to a device.
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instead of stale track info.
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- If a track has no `subsonic_id`, or the cover fetch fails, falls back to a
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full-width layout with no art rather than a broken image.
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- Album art gets a slow "Ken Burns" reveal: starts zoomed into one corner of
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the image, eases out to show the full frame over ~60s. Rendered oversized
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(45x45 vs. the 32x32 display slot) and scaled down from 1.0 to ~0.71,
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since `animation.Scale` above 1.0 has no visible effect on a widget whose
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declared size already matches its container. Which corner it starts in is
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derived from the track's `subsonic_id` (not true randomness) so a
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still-playing track re-rendered on the `NOWPLAYING_TTL` cache doesn't
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- Album art gets a slow "Ken Burns" breathing effect: eases from one corner
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of the image out to the full frame, then back into that same corner, on a
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continuous ~60s round-trip loop (not a one-shot reveal — see below).
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Rendered oversized (45x45 vs. the 32x32 display slot) and scaled between
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1.0 and ~0.71, since `animation.Scale` above 1.0 has no visible effect on
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a widget whose declared size already matches its container. Which corner
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it uses is derived from the track's `subsonic_id` (not true randomness) so
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a still-playing track re-rendered on the `NOWPLAYING_TTL` cache doesn't
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jarringly jump corners — only a genuinely new track does. Verified this
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doesn't blow the payload budget: counterintuitively, a *slower* zoom
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compresses *smaller*, since more adjacent ticks become pixel-identical at
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this resolution and WebP dedupes them — measured 97-264KB depending on the
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art's own visual complexity, all well under the 460KB device limit.
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**Why a loop, not a one-shot reveal:** a one-way "start in corner, end on
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full frame, then hold" version looked jumpy in practice — since the app
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re-renders on `NOWPLAYING_TTL`, each fresh render restarts its own
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animation from tick 0, so whatever the *previous* pushed image happened to
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be showing gets abruptly replaced by a fresh "zoomed into a corner" frame.
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Looping back-and-forth doesn't eliminate that (a server-side re-render
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always restarts at tick 0 regardless of app logic), but ending exactly
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where it started means the animation also loops seamlessly *on-device*
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between refreshes, which reads as far less jarring than a one-way reveal
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that snaps back. Considered using genuinely random per-frame content (like
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`ormakers-tronbyt`'s LoRa segment, which pre-crops 60 frames directly from
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a high-resolution *static* source photo via offline Pillow processing) for
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a sharper zoom, but that technique fundamentally doesn't transfer here:
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album art is fetched live per-track at render time, and pixlet's Starlark
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sandbox has no image-cropping/pixel-analysis capability at all (confirmed
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by checking its full module list) — so there's no way to pre-bake or
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crop-at-render-time from a source we don't have until the request hits
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the live station.
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- Shows the current show name (`context.activeShow.name`) and host name
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(`dj.name`) below the artist, separated by a thin divider line, and the
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local time/temperature (`context.clock`/`context.weather`) below that —
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