Files
m3uTool/Tests/TranscodeTest.cs
T

178 lines
6.5 KiB
C#

using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
using NUnit.Framework;
namespace m3uTool.Tests
{
[TestFixture]
public class TranscodeTest : ProgressCallbackTestBase
{
private const string inputMp3 = "Disc 01 - 04.mp3";
private readonly string outputAac = inputMp3.Replace(".mp3", ".aac");
private readonly string outputWav = inputMp3.Replace(".mp3", ".wav");
private readonly ReaderProgress mReaderProgress = new ReaderProgress();
private readonly WriterProgress mWriterProgress = new WriterProgress();
private Stream _pipeStream;
private void Mp3ReadThread()
{
//int skip = 3;
//int limit = 1;
//string directory = @"C:\tmp\venus bak\media\audiobooks\Bret Easton Ellis - Lunar Park";
//// string directory = @"C:\tmp\venus bak\media\audiobooks\Clarke, Arthur C. - Space Odyssey 01 - 2001, A Space Odyssey";
//// string directory = @"C:\tmp\venus bak\media\audiobooks\Guitar Gym\Part 1 - Alternate Picking (Mp3 And Tab)";
//string[] files = Directory.GetFiles(directory);
var mp3Files = new[] {inputMp3};
foreach (var mp3File in mp3Files)
{
//if (skip-- > 0)
// continue;
//if (limit-- == 0)
// break;
Debug.WriteLine(mp3File);
var fp = new Mp3FileProperties(mp3File);
Debug.WriteLine(fp.ToString());
// Mp3 to wav
using (var fileStream = new FileStream(mp3File, FileMode.Open))
{
var opts = new Mp3EncodingOptions
{
Infile = "-",
Outfile = "-",
Mp3Input = true,
DecodeWav = true
};
// opts.BitRate = BitRate.KBPS_32;
// opts.Freeformat = true;
// opts.DisableWavHeader = true;
Debug.WriteLine("MP3 : " + opts.GetCommandLineArguments());
// opts.Freeformat = true;
// read from the sr, and write to the memory stream
using (var encoder = new Mp3Encoder(opts, _pipeStream))
{
encoder.ProgressCallback = mReaderProgress;
encoder.ProcessInput(fileStream);
}
}
}
}
private void WavWriteThread()
{
using (var fs = new FileStream(outputWav, FileMode.OpenOrCreate))
using (var sw = new StreamWriter(fs, Encoding.Default))
using (var sr = new StreamReader(_pipeStream, Encoding.Default))
{
var buffer = new char[1024*1024];
while (!sr.EndOfStream)
{
var readCount = sr.Read(buffer, 0, buffer.Length);
sw.Write(buffer, 0, readCount);
mWriterProgress.SetText("Wrote " + buffer.Length);
}
}
}
private void AacWriteThread()
{
var mp4Opts = new Mp4EncodingOptions
{
OutputFilename = outputAac,
RawPCMSwapInputBytes = true,
RawPCMInputMode = true,
RawPCMInputSampleRate = 16,
RawPCMInputSampleSize = SampleRateFrequency.Hz_44100,
RawInputChannels = ChannelMode.Stereo
};
Debug.WriteLine("AAC : " + mp4Opts.GetCommandLineArguments());
using (var encoder = new Mp4Encoder(mp4Opts))
{
encoder.ProgressCallback = mWriterProgress;
encoder.ProcessInput(_pipeStream);
}
}
private class ReaderProgress : ProgressCallbackTestBase
{
public ReaderProgress()
{
mPreface = "Reader: ";
}
/// <summary>
/// Call this method from the worker thread to increase the progress
/// counter by a specified value.
/// </summary>
public override void StepTo(int val)
{
if (val%10 == 0)
{
base.StepTo(val);
}
}
}
private class WriterProgress : ProgressCallbackTestBase
{
public WriterProgress()
{
mPreface = "\t\t\t\tWriter: ";
}
/// <summary>
/// Call this method from the worker thread to increase the progress
/// counter by a specified value.
/// </summary>
public override void StepTo(int val)
{
if (val%10 == 0)
{
base.StepTo(val);
}
}
}
[Test]
public void TranscodeMultiThreadTest()
{
//_pipeStream = new BridgeStream();
_pipeStream = new PipeStream.PipeStream();
(_pipeStream as PipeStream.PipeStream).BlockLastReadBuffer = true;
(_pipeStream as PipeStream.PipeStream).MaxBufferLength = 1*PipeStream.PipeStream.MB;
// _pipeStream.MaxBufferLength = 100;
var writeThread = new Thread(AacWriteThread);
writeThread.Start();
var readThread = new Thread(Mp3ReadThread);
readThread.Start();
readThread.Join();
(_pipeStream as PipeStream.PipeStream).BlockLastReadBuffer = false;
writeThread.Join();
}
[Test]
public void TranscodeSingleThreadTest()
{
var mp3Info = new Mp3FileProperties(inputMp3);
Debug.WriteLine(mp3Info);
_pipeStream = new MemoryStream();
Mp3ReadThread();
if (_pipeStream.CanSeek)
_pipeStream.Seek(0, SeekOrigin.Begin);
WavWriteThread();
}
}
}