Add backload
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@@ -0,0 +1,111 @@
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/*
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* JavaScript Canvas to Blob
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* https://github.com/blueimp/JavaScript-Canvas-to-Blob
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*
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* Copyright 2012, Sebastian Tschan
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* https://blueimp.net
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*
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* Licensed under the MIT license:
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* http://www.opensource.org/licenses/MIT
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*
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* Based on stackoverflow user Stoive's code snippet:
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* http://stackoverflow.com/q/4998908
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*/
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/*global window, atob, Blob, ArrayBuffer, Uint8Array, define, module */
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;(function (window) {
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'use strict'
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var CanvasPrototype = window.HTMLCanvasElement &&
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window.HTMLCanvasElement.prototype
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var hasBlobConstructor = window.Blob && (function () {
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try {
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return Boolean(new Blob())
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} catch (e) {
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return false
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}
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}())
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var hasArrayBufferViewSupport = hasBlobConstructor && window.Uint8Array &&
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(function () {
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try {
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return new Blob([new Uint8Array(100)]).size === 100
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} catch (e) {
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return false
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}
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}())
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var BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder ||
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window.MozBlobBuilder || window.MSBlobBuilder
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var dataURIPattern = /^data:((.*?)(;charset=.*?)?)(;base64)?,/
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var dataURLtoBlob = (hasBlobConstructor || BlobBuilder) && window.atob &&
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window.ArrayBuffer && window.Uint8Array &&
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function (dataURI) {
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var matches,
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mediaType,
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isBase64,
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dataString,
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byteString,
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arrayBuffer,
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intArray,
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i,
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bb
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// Parse the dataURI components as per RFC 2397
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matches = dataURI.match(dataURIPattern)
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if (!matches) {
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throw new Error('invalid data URI')
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}
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// Default to text/plain;charset=US-ASCII
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mediaType = matches[2]
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? matches[1]
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: 'text/plain' + (matches[3] || ';charset=US-ASCII')
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isBase64 = !!matches[4]
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dataString = dataURI.slice(matches[0].length)
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if (isBase64) {
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// Convert base64 to raw binary data held in a string:
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byteString = atob(dataString)
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} else {
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// Convert base64/URLEncoded data component to raw binary:
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byteString = decodeURIComponent(dataString)
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}
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// Write the bytes of the string to an ArrayBuffer:
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arrayBuffer = new ArrayBuffer(byteString.length)
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intArray = new Uint8Array(arrayBuffer)
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for (i = 0; i < byteString.length; i += 1) {
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intArray[i] = byteString.charCodeAt(i)
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}
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// Write the ArrayBuffer (or ArrayBufferView) to a blob:
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if (hasBlobConstructor) {
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return new Blob(
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[hasArrayBufferViewSupport ? intArray : arrayBuffer],
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{type: mediaType}
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)
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}
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bb = new BlobBuilder()
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bb.append(arrayBuffer)
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return bb.getBlob(mediaType)
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}
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if (window.HTMLCanvasElement && !CanvasPrototype.toBlob) {
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if (CanvasPrototype.mozGetAsFile) {
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CanvasPrototype.toBlob = function (callback, type, quality) {
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if (quality && CanvasPrototype.toDataURL && dataURLtoBlob) {
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callback(dataURLtoBlob(this.toDataURL(type, quality)))
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} else {
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callback(this.mozGetAsFile('blob', type))
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}
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}
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} else if (CanvasPrototype.toDataURL && dataURLtoBlob) {
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CanvasPrototype.toBlob = function (callback, type, quality) {
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callback(dataURLtoBlob(this.toDataURL(type, quality)))
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}
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}
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}
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if (typeof define === 'function' && define.amd) {
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define(function () {
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return dataURLtoBlob
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})
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} else if (typeof module === 'object' && module.exports) {
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module.exports = dataURLtoBlob
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} else {
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window.dataURLtoBlob = dataURLtoBlob
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}
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}(window))
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