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using GameOfLife.Entities;
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namespace GameOfLife.IO
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{
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public abstract class PatternMetadata
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{
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public string Name { protected set; get; }
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public PatternType Type { get; protected set; }
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public string Rules { get; protected set; }
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public string[] Comments { get; protected set; }
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public int Width { get; protected set; }
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public int Height { get; protected set; }
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}
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}
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